go-sdl2-examples/examples/drawing-text/drawing-text.go

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package main
import (
"os"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
)
const (
fontPath = "../../assets/test.ttf"
fontSize = 32
)
func run() (err error) {
var window *sdl.Window
var font *ttf.Font
var surface *sdl.Surface
var text *sdl.Surface
if err = ttf.Init(); err != nil {
return
}
defer ttf.Quit()
if err = sdl.Init(sdl.INIT_VIDEO); err != nil {
return
}
defer sdl.Quit()
// Create a window for us to draw the text on
if window, err = sdl.CreateWindow("Drawing text", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, 800, 600, sdl.WINDOW_SHOWN); err != nil {
return
}
defer window.Destroy()
if surface, err = window.GetSurface(); err != nil {
return
}
// Load the font for our text
if font, err = ttf.OpenFont(fontPath, fontSize); err != nil {
return
}
defer font.Close()
// Create a red text with the font
if text, err = font.RenderUTF8Blended("Hello, World!", sdl.Color{R: 255, G: 0, B: 0, A: 255}); err != nil {
return
}
defer text.Free()
// Draw the text around the center of the window
if err = text.Blit(nil, surface, &sdl.Rect{X: 400 - (text.W / 2), Y: 300 - (text.H / 2), W: 0, H: 0}); err != nil {
return
}
// Update the window surface with what we have drawn
window.UpdateSurface()
// Run infinite loop until user closes the window
running := true
for running {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
running = false
}
}
sdl.Delay(16)
}
return
}
func main() {
if err := run(); err != nil {
os.Exit(1)
}
}