go-opengl-pixel/game.go

92 lines
1.2 KiB
Go

package main
import "log"
type state struct {
teams []team
gameOver bool
}
func newState() state {
var teams []team
for i := 0; i < numTeams; i++ {
var bots []bot
for j := 0; j < numBots; j++ {
bots = append(bots, bot{pos: j * (steps / numBots)})
}
teams = append(teams, team{
bots: bots,
baton: baton{holder: &bots[0]},
})
}
return state{
teams: teams,
}
}
type team struct {
bots []bot
baton baton
won bool
}
type bot struct {
pos int
}
type baton struct {
holder *bot
}
func updateState(sOld state) state {
s := sOld
for i, t := range s.teams {
b := t.baton.holder
b.pos++
maybePassBaton(&s.teams[i])
}
for _, t := range s.teams {
if won(*t.baton.holder, s) {
s.gameOver = true
}
}
return s
}
func maybePassBaton(t *team) {
for i, b := range t.bots {
h := t.baton.holder
if h == &b {
continue
}
if b.pos-h.pos == 1 {
log.Printf("pass from %v to %v!", t.baton.holder, &t.bots[i])
t.baton.holder = &t.bots[i]
return
}
}
}
func won(b bot, s state) bool {
return b.pos == steps
}
func gameOver(s state) bool {
for _, t := range s.teams {
if t.won {
return true
}
}
return false
}
const (
steps = 40
numBots = 10
numTeams = 4
)