go-opengl-pixel/audio/speaker.go

119 lines
2.2 KiB
Go

package audio
import (
"errors"
"io"
"github.com/hajimehoshi/oto"
)
type Speaker interface {
Play(Streamer)
Update() error
}
type DefaultSpeaker struct {
Streamer
isPlaying bool
samples [][2]float64
player *oto.Player
buf []uint8
bufferSize int
}
var (
ErrBufferMustBePowerOf2 = errors.New("Buffer passed to Read must be a power of 2")
)
func (s *DefaultSpeaker) Read(dst []byte) (n int, err error) {
if !s.isPlaying || s.eof() {
return 0, io.EOF
}
// we need dst to be a power of two in order for us to write samples cleanly
if len(dst)%2 != 0 {
return 0, ErrBufferMustBePowerOf2
}
if l := len(dst); l > 1 {
for n < l-1 {
sample := s.readSample()
dst[n] = byte(sample[0])
dst[n+1] = byte(sample[1])
if s.eof() {
s.samples = make([][2]float64, s.bufferSize/2)
break
}
n += 2
}
}
return n, nil
}
func (s *DefaultSpeaker) eof() bool {
return len(s.samples) == 0
}
type Sample [2]float64
func (s *DefaultSpeaker) readSample() Sample {
sample := s.samples[0]
s.samples = s.samples[1:]
return sample
}
func NewDefaultSpeaker(bufferSize int) (*DefaultSpeaker, error) {
p, err := oto.NewPlayer(int(SampleRate), 2, 2, bufferSize)
if err != nil {
return nil, err
}
return &DefaultSpeaker{
player: p,
samples: make([][2]float64, bufferSize/2),
buf: make([]uint8, bufferSize),
bufferSize: bufferSize,
}, nil
}
func (bs *DefaultSpeaker) Play(s Streamer) {
bs.isPlaying = true
bs.Streamer = s
}
func (b *DefaultSpeaker) Update() error {
if b.isPlaying {
n, ok := b.Stream(b.samples)
if n == len(b.samples) && ok {
r, err := b.Read(b.buf)
if err != nil {
return err
}
b.buf = b.buf[:r]
_, err = b.player.Write(b.buf)
if err != nil {
return err
}
b.buf = make([]byte, b.bufferSize)
}
// we're read bytes but drained the streamer, so copy data and stop playing
if n > 0 && n < len(b.samples) && ok {
r, err := b.Read(b.buf)
if err != nil {
return err
}
b.buf = b.buf[:r]
_, err = b.player.Write(b.buf)
if err != nil {
return err
}
b.isPlaying = false
}
// this stream is already drained, set isPlaying to false
if n == 0 && !ok {
b.isPlaying = false
}
}
return nil
}