106 lines
2.8 KiB
Go
106 lines
2.8 KiB
Go
package pixel
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import (
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"image/color"
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"github.com/go-gl/mathgl/mgl32"
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)
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// Batch is a Target that allows for efficient drawing of many objects with the same Picture (but
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// different slices of the same Picture are allowed).
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//
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// To put an object into a Batch, just draw it onto it:
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// object.Draw(batch)
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type Batch struct {
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cont TrianglesDrawer
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fixpic *Picture
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pic *Picture
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mat mgl32.Mat3
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col NRGBA
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}
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// NewBatch creates an empty Batch with the specified Picture and container.
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//
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// The container is where objects get accumulated. Batch will support precisely those vertex
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// properties, that the supplied container supports.
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//
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// Note, that if the container does not support TrianglesColor, color masking will not work.
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func NewBatch(pic *Picture, container Triangles) *Batch {
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return &Batch{
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cont: TrianglesDrawer{Triangles: container},
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fixpic: pic,
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}
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}
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// Clear removes all objects from the Batch.
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func (b *Batch) Clear() {
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b.cont.Update(&TrianglesData{})
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}
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// Draw draws all objects that are currently in the Batch onto another Target.
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func (b *Batch) Draw(t Target) {
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t.SetPicture(b.fixpic)
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b.cont.Draw(t)
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}
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// MakeTriangles returns a specialized copy of the provided Triangles, that draws onto this Batch.
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func (b *Batch) MakeTriangles(t Triangles) Triangles {
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return &batchTriangles{
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Triangles: t.Copy(),
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trans: t.Copy(),
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batch: b,
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}
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}
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// SetPicture sets the current Picture that will be used with the following draws. The original
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// Picture of this Picture (the one from which p was obtained by slicing) must be same as the
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// original Picture of the Batch's Picture.
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func (b *Batch) SetPicture(p *Picture) {
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if p != nil && p.Texture() != b.fixpic.Texture() {
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panic("batch: attempted to draw with a different underlying Picture")
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}
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b.pic = p
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}
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// SetTransform sets transforms used in the following draws onto the Batch.
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func (b *Batch) SetTransform(t ...Transform) {
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b.mat = transformToMat(t...)
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}
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// SetMaskColor sets a mask color used in the following draws onto the Batch.
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func (b *Batch) SetMaskColor(c color.Color) {
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if c == nil {
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b.col = NRGBA{1, 1, 1, 1}
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return
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}
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b.col = NRGBAModel.Convert(c).(NRGBA)
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}
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type batchTriangles struct {
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Triangles
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trans Triangles
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data TrianglesData
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batch *Batch
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}
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func (bt *batchTriangles) Draw() {
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// need to apply transforms and mask color and picture bounds
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bt.data.Update(bt.Triangles)
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for i := range bt.data {
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transPos := bt.batch.mat.Mul3x1(mgl32.Vec3{
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float32(bt.data[i].Position.X()),
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float32(bt.data[i].Position.Y()),
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1,
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})
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bt.data[i].Position = V(float64(transPos.X()), float64(transPos.Y()))
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bt.data[i].Color = bt.data[i].Color.Mul(bt.batch.col)
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if bt.batch.pic != nil && bt.data[i].Texture != V(-1, -1) {
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bt.data[i].Texture = pictureBounds(bt.batch.pic, bt.data[i].Texture)
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}
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}
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bt.trans.Update(&bt.data)
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bt.batch.cont.Append(bt.trans)
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}
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