go-opengl-pixel/game/commands.go

88 lines
1.4 KiB
Go

package game
import (
"log"
)
type Command int
const (
coast Command = iota
speedUp
slowDown
left
right
clearObstacle
)
var validCommands = []Command{coast, speedUp, slowDown, left, right, clearObstacle}
func PollCommands(s State) []Command {
cmds := make([]Command, len(s.Teams))
for i := range s.Teams {
cmd := chooseCommand(s, i)
log.Printf("team %d chose to %v", i, cmd)
cmds[i] = cmd
}
return cmds
}
func doCommand(cmd Command, s State, teamID int) State {
da := 1
r := ActiveRacer(s.Teams[teamID])
if r == nil {
return s
}
r.Kinetics.A = 0
switch cmd {
case coast:
case speedUp:
r.Kinetics.A = da
*r = accelerate(*r)
s = updateRacer(s, *r)
case slowDown:
r.Kinetics.A = -da
*r = accelerate(*r)
s = updateRacer(s, *r)
case left:
r.Position.Lane++
s = updateRacer(s, *r)
case right:
r.Position.Lane--
s = updateRacer(s, *r)
case clearObstacle:
pos := r.Position
pos.Pos++
s = removeObstacle(s, pos)
r.Kinetics.V = 0
s = updateRacer(s, *r)
}
if r := ActiveRacer(s.Teams[teamID]); r != nil {
s = moveRacer(s, *r)
}
s = maybePassBaton(s, teamID)
return s
}
func (c Command) String() string {
switch c {
case coast:
return "coast"
case speedUp:
return "speed up"
case slowDown:
return "slow down"
case left:
return "go left"
case right:
return "go right"
case clearObstacle:
return "clear obstacle"
}
return "(unknown)"
}