22 lines
743 B
Go
22 lines
743 B
Go
package pixel
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import "github.com/faiface/pixel/pixelgl"
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// Target is an OpenGL graphics destination such as a window, a canvas, and so on. Something that
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// you can draw on.
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type Target interface {
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pixelgl.BeginEnder
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Shader() *pixelgl.Shader
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// MakeVertexArray returns a new vertex array drawable on the Target.
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MakeVertexArray(vertices []map[pixelgl.Attr]interface{}) *pixelgl.VertexArray
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}
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// Drawer is anything that can be drawn. It's by no means a drawer inside your table.
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//
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// Drawer consists of a single methods: Draw. Draw takes a target and any number of transform
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// arguments. It's up to a Drawer to make sure that it draws correctly onto the provided target.
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type Drawer interface {
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Draw(target Target, t ...Transform)
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}
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