go-opengl-pixel/drawer.go

100 lines
2.4 KiB
Go

package pixel
// Drawer glues all the fundamental interfaces (Target, Triangles, Picture) into a coherent and the
// only intended usage pattern.
//
// Drawer makes it possible to draw any combination of Triangles and Picture onto any Target
// efficiently.
//
// To create a Drawer, just assign it's Triangles and Picture fields:
//
// d := pixel.Drawer{Triangles: t, Picture: p}
//
// If Triangles is nil, nothing will be drawn. If Picture is nil, Triangles will be drawn without a
// Picture.
//
// Whenever you change the Triangles, call Dirty to notify Drawer that Triangles changed. You don't
// need to notify Drawer about a change of the Picture.
//
// Note, that Drawer caches the results of MakePicture from Targets it's drawn to for each Picture
// it's set to. What it means is that using a Drawer with an unbounded number of Pictures leads to a
// memory leak, since Drawer caches them and never forgets. In such a situation, create a new Drawer
// for each Picture.
type Drawer struct {
Triangles Triangles
Picture Picture
tris map[Target]TargetTriangles
clean map[Target]bool
pics map[targetPicturePair]TargetPicture
dirty bool
inited bool
}
type targetPicturePair struct {
Target Target
Picture Picture
}
func (d *Drawer) lazyInit() {
if !d.inited {
d.tris = make(map[Target]TargetTriangles)
d.clean = make(map[Target]bool)
d.pics = make(map[targetPicturePair]TargetPicture)
d.inited = true
}
}
// Dirty marks the Triangles of this Drawer as changed. If not called, changes will not be visible
// when drawing.
func (d *Drawer) Dirty() {
d.lazyInit()
d.dirty = true
}
// Draw efficiently draws Triangles with Picture onto the provided Target.
//
// If Triangles is nil, nothing will be drawn. If Picture is nil, Triangles will be drawn without a
// Picture.
func (d *Drawer) Draw(t Target) {
d.lazyInit()
if d.dirty {
for t := range d.clean {
d.clean[t] = false
}
d.dirty = false
}
if d.Triangles == nil {
return
}
tri := d.tris[t]
if tri == nil {
tri = t.MakeTriangles(d.Triangles)
d.tris[t] = tri
d.clean[t] = true
}
if !d.clean[t] {
tri.SetLen(d.Triangles.Len())
tri.Update(d.Triangles)
d.clean[t] = true
}
if d.Picture == nil {
tri.Draw()
return
}
pic := d.pics[targetPicturePair{t, d.Picture}]
if pic == nil {
pic = t.MakePicture(d.Picture)
d.pics[targetPicturePair{t, d.Picture}] = pic
}
pic.Draw(tri)
}