go-opengl-pixel/audio/speaker/speaker.go

111 lines
2.3 KiB
Go

package speaker
import (
"math"
"sync"
"time"
"github.com/faiface/pixel/audio"
"github.com/hajimehoshi/oto"
"github.com/pkg/errors"
)
var (
mu sync.Mutex
mixer audio.Mixer
samples [][2]float64
buf []byte
player *oto.Player
done chan struct{}
)
// Init initializes audio playback through speaker. Must be called before using this package. The
// value of audio.SampleRate must be set (or left to the default) before calling this function.
//
// The bufferSize argument specifies the length of the speaker's buffer. Bigger bufferSize means
// lower CPU usage and more reliable playback. Lower bufferSize means better responsiveness and less
// delay.
func Init(bufferSize time.Duration) error {
mu.Lock()
defer mu.Unlock()
if player != nil {
done <- struct{}{}
player.Close()
}
mixer = audio.Mixer{}
numSamples := int(math.Ceil(bufferSize.Seconds() * audio.SampleRate))
numBytes := numSamples * 4
samples = make([][2]float64, numSamples)
buf = make([]byte, numBytes)
var err error
player, err = oto.NewPlayer(int(audio.SampleRate), 2, 2, numBytes)
if err != nil {
return errors.Wrap(err, "failed to initialize speaker")
}
done = make(chan struct{})
go func() {
for {
select {
default:
update()
case <-done:
return
}
}
}()
return nil
}
// Lock locks the speaker. While locked, speaker won't pull new data from the playing Stramers. Lock
// if you want to modify any currently playing Streamers to avoid race conditions.
func Lock() {
mu.Lock()
}
// Unlock unlocks the speaker. Call after modifying any currently playing Streamer.
func Unlock() {
mu.Unlock()
}
// Play starts playing all provided Streamers through the speaker.
func Play(s ...audio.Streamer) {
mu.Lock()
mixer.Play(s...)
mu.Unlock()
}
// update pulls new data from the playing Streamers and sends it to the speaker. Blocks until the
// data is sent and started playing.
func update() {
mu.Lock()
mixer.Stream(samples)
mu.Unlock()
for i := range samples {
for c := range samples[i] {
val := samples[i][c]
if val < -1 {
val = -1
}
if val > +1 {
val = +1
}
valInt16 := int16(val * (1<<15 - 1))
low := byte(valInt16)
high := byte(valInt16 >> 8)
buf[i*4+c*2+0] = low
buf[i*4+c*2+1] = high
}
}
player.Write(buf)
}