230 lines
7.8 KiB
Go
230 lines
7.8 KiB
Go
package pixel
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import (
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"github.com/faiface/pixel/pixelgl"
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"github.com/go-gl/glfw/v3.2/glfw"
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)
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// Pressed returns whether a button is currently pressed down.
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func (w *Window) Pressed(button Button) bool {
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return w.currInp.buttons[button]
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}
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// JustPressed returns whether a button has just been pressed down.
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func (w *Window) JustPressed(button Button) bool {
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return w.currInp.buttons[button] && !w.prevInp.buttons[button]
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}
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// JustReleased returns whether a button has just been released up.
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func (w *Window) JustReleased(button Button) bool {
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return !w.currInp.buttons[button] && w.prevInp.buttons[button]
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}
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// MousePosition returns the current mouse position relative to the window.
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func (w *Window) MousePosition() Vec {
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var x, y, width, height float64
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pixelgl.Do(func() {
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x, y = w.window.GetCursorPos()
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wi, hi := w.window.GetSize()
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width, height = float64(wi), float64(hi)
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})
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// transform to OpenGL coordinates
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x = (x - width/2) / (width / 2)
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y = (height/2 - y) / (height / 2)
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return V(x, y)
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}
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// MouseScroll returns the scroll amount (in both axis) since the last call to Window.Update.
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func (w *Window) MouseScroll() Vec {
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return w.currInp.scroll
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}
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// Button is a keyboard or mouse button. Why distinguish?
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type Button int
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// List of all mouse buttons.
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const (
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MouseButton1 = Button(glfw.MouseButton1)
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MouseButton2 = Button(glfw.MouseButton2)
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MouseButton3 = Button(glfw.MouseButton3)
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MouseButton4 = Button(glfw.MouseButton4)
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MouseButton5 = Button(glfw.MouseButton5)
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MouseButton6 = Button(glfw.MouseButton6)
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MouseButton7 = Button(glfw.MouseButton7)
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MouseButton8 = Button(glfw.MouseButton8)
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MouseButtonLast = Button(glfw.MouseButtonLast)
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MouseButtonLeft = Button(glfw.MouseButtonLeft)
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MouseButtonRight = Button(glfw.MouseButtonRight)
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MouseButtonMiddle = Button(glfw.MouseButtonMiddle)
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)
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// List of all keyboard buttons.
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const (
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KeyUnknown = Button(glfw.KeyUnknown)
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KeySpace = Button(glfw.KeySpace)
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KeyApostrophe = Button(glfw.KeyApostrophe)
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KeyComma = Button(glfw.KeyComma)
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KeyMinus = Button(glfw.KeyMinus)
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KeyPeriod = Button(glfw.KeyPeriod)
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KeySlash = Button(glfw.KeySlash)
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Key0 = Button(glfw.Key0)
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Key1 = Button(glfw.Key1)
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Key2 = Button(glfw.Key2)
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Key3 = Button(glfw.Key3)
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Key4 = Button(glfw.Key4)
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Key5 = Button(glfw.Key5)
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Key6 = Button(glfw.Key6)
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Key7 = Button(glfw.Key7)
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Key8 = Button(glfw.Key8)
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Key9 = Button(glfw.Key9)
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KeySemicolon = Button(glfw.KeySemicolon)
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KeyEqual = Button(glfw.KeyEqual)
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KeyA = Button(glfw.KeyA)
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KeyB = Button(glfw.KeyB)
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KeyC = Button(glfw.KeyC)
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KeyD = Button(glfw.KeyD)
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KeyE = Button(glfw.KeyE)
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KeyF = Button(glfw.KeyF)
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KeyG = Button(glfw.KeyG)
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KeyH = Button(glfw.KeyH)
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KeyI = Button(glfw.KeyI)
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KeyJ = Button(glfw.KeyJ)
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KeyK = Button(glfw.KeyK)
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KeyL = Button(glfw.KeyL)
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KeyM = Button(glfw.KeyM)
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KeyN = Button(glfw.KeyN)
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KeyO = Button(glfw.KeyO)
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KeyP = Button(glfw.KeyP)
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KeyQ = Button(glfw.KeyQ)
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KeyR = Button(glfw.KeyR)
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KeyS = Button(glfw.KeyS)
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KeyT = Button(glfw.KeyT)
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KeyU = Button(glfw.KeyU)
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KeyV = Button(glfw.KeyV)
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KeyW = Button(glfw.KeyW)
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KeyX = Button(glfw.KeyX)
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KeyY = Button(glfw.KeyY)
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KeyZ = Button(glfw.KeyZ)
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KeyLeftBracket = Button(glfw.KeyLeftBracket)
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KeyBackslash = Button(glfw.KeyBackslash)
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KeyRightBracket = Button(glfw.KeyRightBracket)
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KeyGraveAccent = Button(glfw.KeyGraveAccent)
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KeyWorld1 = Button(glfw.KeyWorld1)
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KeyWorld2 = Button(glfw.KeyWorld2)
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KeyEscape = Button(glfw.KeyEscape)
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KeyEnter = Button(glfw.KeyEnter)
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KeyTab = Button(glfw.KeyTab)
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KeyBackspace = Button(glfw.KeyBackspace)
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KeyInsert = Button(glfw.KeyInsert)
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KeyDelete = Button(glfw.KeyDelete)
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KeyRight = Button(glfw.KeyRight)
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KeyLeft = Button(glfw.KeyLeft)
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KeyDown = Button(glfw.KeyDown)
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KeyUp = Button(glfw.KeyUp)
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KeyPageUp = Button(glfw.KeyPageUp)
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KeyPageDown = Button(glfw.KeyPageDown)
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KeyHome = Button(glfw.KeyHome)
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KeyEnd = Button(glfw.KeyEnd)
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KeyCapsLock = Button(glfw.KeyCapsLock)
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KeyScrollLock = Button(glfw.KeyScrollLock)
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KeyNumLock = Button(glfw.KeyNumLock)
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KeyPrintScreen = Button(glfw.KeyPrintScreen)
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KeyPause = Button(glfw.KeyPause)
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KeyF1 = Button(glfw.KeyF1)
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KeyF2 = Button(glfw.KeyF2)
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KeyF3 = Button(glfw.KeyF3)
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KeyF4 = Button(glfw.KeyF4)
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KeyF5 = Button(glfw.KeyF5)
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KeyF6 = Button(glfw.KeyF6)
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KeyF7 = Button(glfw.KeyF7)
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KeyF8 = Button(glfw.KeyF8)
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KeyF9 = Button(glfw.KeyF9)
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KeyF10 = Button(glfw.KeyF10)
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KeyF11 = Button(glfw.KeyF11)
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KeyF12 = Button(glfw.KeyF12)
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KeyF13 = Button(glfw.KeyF13)
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KeyF14 = Button(glfw.KeyF14)
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KeyF15 = Button(glfw.KeyF15)
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KeyF16 = Button(glfw.KeyF16)
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KeyF17 = Button(glfw.KeyF17)
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KeyF18 = Button(glfw.KeyF18)
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KeyF19 = Button(glfw.KeyF19)
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KeyF20 = Button(glfw.KeyF20)
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KeyF21 = Button(glfw.KeyF21)
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KeyF22 = Button(glfw.KeyF22)
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KeyF23 = Button(glfw.KeyF23)
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KeyF24 = Button(glfw.KeyF24)
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KeyF25 = Button(glfw.KeyF25)
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KeyKP0 = Button(glfw.KeyKP0)
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KeyKP1 = Button(glfw.KeyKP1)
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KeyKP2 = Button(glfw.KeyKP2)
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KeyKP3 = Button(glfw.KeyKP3)
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KeyKP4 = Button(glfw.KeyKP4)
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KeyKP5 = Button(glfw.KeyKP5)
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KeyKP6 = Button(glfw.KeyKP6)
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KeyKP7 = Button(glfw.KeyKP7)
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KeyKP8 = Button(glfw.KeyKP8)
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KeyKP9 = Button(glfw.KeyKP9)
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KeyKPDecimal = Button(glfw.KeyKPDecimal)
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KeyKPDivide = Button(glfw.KeyKPDivide)
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KeyKPMultiply = Button(glfw.KeyKPMultiply)
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KeyKPSubtract = Button(glfw.KeyKPSubtract)
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KeyKPAdd = Button(glfw.KeyKPAdd)
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KeyKPEnter = Button(glfw.KeyKPEnter)
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KeyKPEqual = Button(glfw.KeyKPEqual)
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KeyLeftShift = Button(glfw.KeyLeftShift)
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KeyLeftControl = Button(glfw.KeyLeftControl)
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KeyLeftAlt = Button(glfw.KeyLeftAlt)
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KeyLeftSuper = Button(glfw.KeyLeftSuper)
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KeyRightShift = Button(glfw.KeyRightShift)
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KeyRightControl = Button(glfw.KeyRightControl)
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KeyRightAlt = Button(glfw.KeyRightAlt)
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KeyRightSuper = Button(glfw.KeyRightSuper)
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KeyMenu = Button(glfw.KeyMenu)
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KeyLast = Button(glfw.KeyLast)
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)
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func (w *Window) initInput() {
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pixelgl.Do(func() {
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w.window.SetMouseButtonCallback(func(_ *glfw.Window, button glfw.MouseButton, action glfw.Action, mod glfw.ModifierKey) {
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switch action {
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case glfw.Press:
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w.currInp.buttons[Button(button)] = true
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case glfw.Release:
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w.currInp.buttons[Button(button)] = false
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}
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})
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w.window.SetKeyCallback(func(_ *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey) {
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switch action {
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case glfw.Press:
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w.currInp.buttons[Button(key)] = true
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case glfw.Release:
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w.currInp.buttons[Button(key)] = false
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}
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})
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w.window.SetScrollCallback(func(_ *glfw.Window, xoff, yoff float64) {
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w.currInp.scroll += V(xoff, yoff)
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})
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})
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}
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func (w *Window) updateInput() {
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// copy temp to prev
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w.prevInp = w.tempInp
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// zero current scroll (but keep what was added in callbacks outside of this function)
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w.currInp.scroll -= w.tempInp.scroll
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// get events (usually calls callbacks, but callbacks can be called outside too)
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pixelgl.Do(func() {
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glfw.PollEvents()
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})
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// cache current state to temp (so that if there are callbacks outside this function, everything works)
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w.tempInp = w.currInp
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}
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