77 lines
1.1 KiB
Go
77 lines
1.1 KiB
Go
package main
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import (
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"log"
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"math/rand"
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"relay/game"
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"relay/gfx"
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"time"
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"github.com/faiface/pixel"
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"github.com/faiface/pixel/pixelgl"
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)
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func run() error {
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cfg := pixelgl.WindowConfig{
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Title: "Relay",
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Bounds: pixel.R(0, 0, 2400, 1024),
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VSync: true,
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}
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w, err := pixelgl.NewWindow(cfg)
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if err != nil {
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return err
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}
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rand.Seed(time.Now().UnixNano())
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s := game.NewState()
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rs := gfx.RenderState{
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Animating: true,
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Frames: 20,
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}
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sb, err := gfx.NewSpriteBank()
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if err != nil {
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return err
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}
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sOld := s
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turn := 1
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for !w.Closed() && !s.GameOver {
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switch {
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case w.Pressed(pixelgl.KeyQ):
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return nil
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case rs.Animating:
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rs = gfx.Render(rs, sOld, s, w, *sb)
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if !rs.Animating {
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sOld = s
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}
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case w.Pressed(pixelgl.KeySpace):
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log.Printf("TURN %d", turn)
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rs.Animating = true
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rs.Frame = 0
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s = game.UpdateState(s, sOld)
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turn++
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if s.GameOver {
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s = game.NewState()
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sOld = s
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turn = 1
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}
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}
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w.Update()
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}
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return nil
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}
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func pixelRun() {
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if err := run(); err != nil {
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log.Fatal(err)
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}
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}
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func main() {
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pixelgl.Run(pixelRun)
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}
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