249 lines
4.6 KiB
Go
249 lines
4.6 KiB
Go
package text
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import (
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"image/color"
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"math"
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"unicode"
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"unicode/utf8"
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"github.com/faiface/pixel"
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"golang.org/x/image/font"
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)
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var ASCII []rune
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func init() {
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ASCII = make([]rune, unicode.MaxASCII-32)
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for i := range ASCII {
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ASCII[i] = rune(32 + i)
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}
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}
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func RangeTable(table *unicode.RangeTable) []rune {
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var runes []rune
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for _, rng := range table.R16 {
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for r := rng.Lo; r <= rng.Hi; r += rng.Stride {
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runes = append(runes, rune(r))
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}
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}
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for _, rng := range table.R32 {
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for r := rng.Lo; r <= rng.Hi; r += rng.Stride {
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runes = append(runes, rune(r))
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}
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}
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return runes
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}
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type Text struct {
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Orig pixel.Vec
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Dot pixel.Vec
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atlas *Atlas
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lineHeight float64
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tabWidth float64
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prevR rune
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bounds pixel.Rect
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glyph pixel.TrianglesData
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tris pixel.TrianglesData
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mat pixel.Matrix
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col pixel.RGBA
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trans pixel.TrianglesData
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transD pixel.Drawer
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dirty bool
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}
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func New(face font.Face, runeSets ...[]rune) *Text {
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runes := []rune{unicode.ReplacementChar}
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for _, set := range runeSets {
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runes = append(runes, set...)
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}
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atlas := NewAtlas(face, runes)
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txt := &Text{
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atlas: atlas,
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lineHeight: atlas.LineHeight(),
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tabWidth: atlas.Glyph(' ').Advance * 4,
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mat: pixel.IM,
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col: pixel.Alpha(1),
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}
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txt.glyph.SetLen(6)
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for i := range txt.glyph {
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txt.glyph[i].Color = pixel.Alpha(1)
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txt.glyph[i].Intensity = 1
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}
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txt.transD.Picture = txt.atlas.pic
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txt.transD.Triangles = &txt.trans
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txt.Clear()
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return txt
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}
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func (txt *Text) Atlas() *Atlas {
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return txt.atlas
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}
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func (txt *Text) SetMatrix(m pixel.Matrix) {
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if txt.mat != m {
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txt.mat = m
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txt.dirty = true
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}
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}
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func (txt *Text) SetColorMask(c color.Color) {
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rgba := pixel.ToRGBA(c)
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if txt.col != rgba {
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txt.col = rgba
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txt.dirty = true
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}
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}
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func (txt *Text) Bounds() pixel.Rect {
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return txt.bounds
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}
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func (txt *Text) Color(c color.Color) {
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rgba := pixel.ToRGBA(c)
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for i := range txt.glyph {
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txt.glyph[i].Color = rgba
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}
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}
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func (txt *Text) LineHeight(scale float64) {
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txt.lineHeight = scale
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}
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func (txt *Text) TabWidth(width float64) {
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txt.tabWidth = width
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}
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func (txt *Text) Clear() {
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txt.prevR = -1
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txt.bounds = pixel.Rect{}
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txt.tris.SetLen(0)
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txt.dirty = true
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}
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func (txt *Text) Write(p []byte) (n int, err error) {
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n, err = len(p), nil // always returns this
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if len(p) == 0 {
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return
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}
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for len(p) > 0 {
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r, size := utf8.DecodeRune(p)
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p = p[size:]
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txt.WriteRune(r)
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}
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return
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}
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func (txt *Text) WriteString(s string) (n int, err error) {
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if len(s) == 0 {
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return
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}
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for _, r := range s {
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txt.WriteRune(r)
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}
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return len(s), nil
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}
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func (txt *Text) WriteByte(c byte) error {
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//FIXME: this is not correct, what if I want to write a 4-byte rune byte by byte?
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_, err := txt.WriteRune(rune(c))
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return err
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}
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func (txt *Text) WriteRune(r rune) (n int, err error) {
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n, err = utf8.RuneLen(r), nil // always returns this
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switch r {
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case '\n':
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txt.Dot -= pixel.Y(txt.lineHeight)
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txt.Dot = txt.Dot.WithX(txt.Orig.X())
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return
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case '\r':
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txt.Dot = txt.Dot.WithX(txt.Orig.X())
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return
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case '\t':
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rem := math.Mod(txt.Dot.X()-txt.Orig.X(), txt.tabWidth)
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rem = math.Mod(rem, rem+txt.tabWidth)
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if rem == 0 {
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rem = txt.tabWidth
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}
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txt.Dot += pixel.X(rem)
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return
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}
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if !txt.atlas.Contains(r) {
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r = unicode.ReplacementChar
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}
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if !txt.atlas.Contains(unicode.ReplacementChar) {
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return
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}
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glyph := txt.atlas.Glyph(r)
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if txt.prevR >= 0 {
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txt.Dot += pixel.X(txt.atlas.Kern(txt.prevR, r))
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}
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glyphBounds := glyph.Frame.Moved(txt.Dot - glyph.Orig)
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if glyphBounds.W()*glyphBounds.H() != 0 {
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glyphBounds = pixel.R(
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glyphBounds.Min.X(),
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txt.Dot.Y()-txt.Atlas().Descent(),
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glyphBounds.Max.X(),
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txt.Dot.Y()+txt.Atlas().Ascent(),
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)
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if txt.bounds.W()*txt.bounds.H() == 0 {
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txt.bounds = glyphBounds
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} else {
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txt.bounds = txt.bounds.Union(glyphBounds)
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}
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}
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a := pixel.V(glyph.Frame.Min.X(), glyph.Frame.Min.Y())
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b := pixel.V(glyph.Frame.Max.X(), glyph.Frame.Min.Y())
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c := pixel.V(glyph.Frame.Max.X(), glyph.Frame.Max.Y())
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d := pixel.V(glyph.Frame.Min.X(), glyph.Frame.Max.Y())
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for i, v := range []pixel.Vec{a, b, c, a, c, d} {
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txt.glyph[i].Position = v - glyph.Orig + txt.Dot
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txt.glyph[i].Picture = v
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}
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txt.tris = append(txt.tris, txt.glyph...)
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txt.Dot += pixel.X(glyph.Advance)
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txt.prevR = r
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txt.dirty = true
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return
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}
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func (txt *Text) Draw(t pixel.Target) {
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if txt.dirty {
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txt.trans.SetLen(txt.tris.Len())
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txt.trans.Update(&txt.tris)
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for i := range txt.trans {
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txt.trans[i].Position = txt.mat.Project(txt.trans[i].Position)
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txt.trans[i].Color = txt.trans[i].Color.Mul(txt.col)
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}
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txt.transD.Dirty()
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txt.dirty = false
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}
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txt.transD.Draw(t)
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}
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