go-opengl-pixel/text/text.go

249 lines
4.6 KiB
Go

package text
import (
"image/color"
"math"
"unicode"
"unicode/utf8"
"github.com/faiface/pixel"
"golang.org/x/image/font"
)
var ASCII []rune
func init() {
ASCII = make([]rune, unicode.MaxASCII-32)
for i := range ASCII {
ASCII[i] = rune(32 + i)
}
}
func RangeTable(table *unicode.RangeTable) []rune {
var runes []rune
for _, rng := range table.R16 {
for r := rng.Lo; r <= rng.Hi; r += rng.Stride {
runes = append(runes, rune(r))
}
}
for _, rng := range table.R32 {
for r := rng.Lo; r <= rng.Hi; r += rng.Stride {
runes = append(runes, rune(r))
}
}
return runes
}
type Text struct {
Orig pixel.Vec
Dot pixel.Vec
atlas *Atlas
lineHeight float64
tabWidth float64
prevR rune
bounds pixel.Rect
glyph pixel.TrianglesData
tris pixel.TrianglesData
mat pixel.Matrix
col pixel.RGBA
trans pixel.TrianglesData
transD pixel.Drawer
dirty bool
}
func New(face font.Face, runeSets ...[]rune) *Text {
runes := []rune{unicode.ReplacementChar}
for _, set := range runeSets {
runes = append(runes, set...)
}
atlas := NewAtlas(face, runes)
txt := &Text{
atlas: atlas,
lineHeight: atlas.LineHeight(),
tabWidth: atlas.Glyph(' ').Advance * 4,
mat: pixel.IM,
col: pixel.Alpha(1),
}
txt.glyph.SetLen(6)
for i := range txt.glyph {
txt.glyph[i].Color = pixel.Alpha(1)
txt.glyph[i].Intensity = 1
}
txt.transD.Picture = txt.atlas.pic
txt.transD.Triangles = &txt.trans
txt.Clear()
return txt
}
func (txt *Text) Atlas() *Atlas {
return txt.atlas
}
func (txt *Text) SetMatrix(m pixel.Matrix) {
if txt.mat != m {
txt.mat = m
txt.dirty = true
}
}
func (txt *Text) SetColorMask(c color.Color) {
rgba := pixel.ToRGBA(c)
if txt.col != rgba {
txt.col = rgba
txt.dirty = true
}
}
func (txt *Text) Bounds() pixel.Rect {
return txt.bounds
}
func (txt *Text) Color(c color.Color) {
rgba := pixel.ToRGBA(c)
for i := range txt.glyph {
txt.glyph[i].Color = rgba
}
}
func (txt *Text) LineHeight(scale float64) {
txt.lineHeight = scale
}
func (txt *Text) TabWidth(width float64) {
txt.tabWidth = width
}
func (txt *Text) Clear() {
txt.prevR = -1
txt.bounds = pixel.Rect{}
txt.tris.SetLen(0)
txt.dirty = true
}
func (txt *Text) Write(p []byte) (n int, err error) {
n, err = len(p), nil // always returns this
if len(p) == 0 {
return
}
for len(p) > 0 {
r, size := utf8.DecodeRune(p)
p = p[size:]
txt.WriteRune(r)
}
return
}
func (txt *Text) WriteString(s string) (n int, err error) {
if len(s) == 0 {
return
}
for _, r := range s {
txt.WriteRune(r)
}
return len(s), nil
}
func (txt *Text) WriteByte(c byte) error {
//FIXME: this is not correct, what if I want to write a 4-byte rune byte by byte?
_, err := txt.WriteRune(rune(c))
return err
}
func (txt *Text) WriteRune(r rune) (n int, err error) {
n, err = utf8.RuneLen(r), nil // always returns this
switch r {
case '\n':
txt.Dot -= pixel.Y(txt.lineHeight)
txt.Dot = txt.Dot.WithX(txt.Orig.X())
return
case '\r':
txt.Dot = txt.Dot.WithX(txt.Orig.X())
return
case '\t':
rem := math.Mod(txt.Dot.X()-txt.Orig.X(), txt.tabWidth)
rem = math.Mod(rem, rem+txt.tabWidth)
if rem == 0 {
rem = txt.tabWidth
}
txt.Dot += pixel.X(rem)
return
}
if !txt.atlas.Contains(r) {
r = unicode.ReplacementChar
}
if !txt.atlas.Contains(unicode.ReplacementChar) {
return
}
glyph := txt.atlas.Glyph(r)
if txt.prevR >= 0 {
txt.Dot += pixel.X(txt.atlas.Kern(txt.prevR, r))
}
glyphBounds := glyph.Frame.Moved(txt.Dot - glyph.Orig)
if glyphBounds.W()*glyphBounds.H() != 0 {
glyphBounds = pixel.R(
glyphBounds.Min.X(),
txt.Dot.Y()-txt.Atlas().Descent(),
glyphBounds.Max.X(),
txt.Dot.Y()+txt.Atlas().Ascent(),
)
if txt.bounds.W()*txt.bounds.H() == 0 {
txt.bounds = glyphBounds
} else {
txt.bounds = txt.bounds.Union(glyphBounds)
}
}
a := pixel.V(glyph.Frame.Min.X(), glyph.Frame.Min.Y())
b := pixel.V(glyph.Frame.Max.X(), glyph.Frame.Min.Y())
c := pixel.V(glyph.Frame.Max.X(), glyph.Frame.Max.Y())
d := pixel.V(glyph.Frame.Min.X(), glyph.Frame.Max.Y())
for i, v := range []pixel.Vec{a, b, c, a, c, d} {
txt.glyph[i].Position = v - glyph.Orig + txt.Dot
txt.glyph[i].Picture = v
}
txt.tris = append(txt.tris, txt.glyph...)
txt.Dot += pixel.X(glyph.Advance)
txt.prevR = r
txt.dirty = true
return
}
func (txt *Text) Draw(t pixel.Target) {
if txt.dirty {
txt.trans.SetLen(txt.tris.Len())
txt.trans.Update(&txt.tris)
for i := range txt.trans {
txt.trans[i].Position = txt.mat.Project(txt.trans[i].Position)
txt.trans[i].Color = txt.trans[i].Color.Mul(txt.col)
}
txt.transD.Dirty()
txt.dirty = false
}
txt.transD.Draw(t)
}