95 lines
1.9 KiB
Go
95 lines
1.9 KiB
Go
package pixelgl
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// AttrFormat defines names and types of OpenGL attributes (vertex format, uniform format, etc.).
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//
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// Example:
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// AttrFormat{"position": Vec2, "color": Vec4, "texCoord": Vec2}
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type AttrFormat map[string]AttrType
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// Contains checks whether a format contains a specific attribute.
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//
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// It does a little more than a hard check: e.g. if you query a Vec2 attribute, but the format contains Vec3,
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// Contains returns true, because Vec2 is assignable to Vec3. Specifically, Float -> Vec2 -> Vec3 -> Vec4 (transitively).
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// This however does not work for matrices or ints.
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func (af AttrFormat) Contains(attr Attr) bool {
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if typ, ok := af[attr.Name]; ok {
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if (Float <= typ && typ <= Vec4) && (Float <= attr.Type && attr.Type <= typ) {
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return true
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}
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return attr.Type == typ
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}
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return false
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}
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// Size returns the total size of all attributes of an attribute format.
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func (af AttrFormat) Size() int {
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total := 0
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for _, typ := range af {
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total += typ.Size()
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}
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return total
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}
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// Attr represents an arbitrary OpenGL attribute, such as a vertex attribute or a shader uniform attribute.
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type Attr struct {
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Name string
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Type AttrType
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}
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// AttrType represents the type of an OpenGL attribute.
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type AttrType int
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// List of all possible attribute types.
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const (
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Int AttrType = iota
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Float
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Vec2
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Vec3
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Vec4
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Mat2
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Mat23
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Mat24
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Mat3
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Mat32
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Mat34
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Mat4
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Mat42
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Mat43
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)
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// Size returns the size of a type in bytes.
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func (at AttrType) Size() int {
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switch at {
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case Int:
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return 4
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case Float:
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return 4
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case Vec2:
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return 2 * 4
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case Vec3:
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return 3 * 4
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case Vec4:
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return 4 * 4
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case Mat2:
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return 2 * 2 * 4
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case Mat23:
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return 2 * 3 * 4
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case Mat24:
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return 2 * 4 * 4
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case Mat3:
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return 3 * 3 * 4
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case Mat32:
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return 3 * 2 * 4
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case Mat34:
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return 3 * 4 * 4
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case Mat4:
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return 4 * 4 * 4
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case Mat42:
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return 4 * 2 * 4
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case Mat43:
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return 4 * 3 * 4
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default:
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panic("size of vertex attribute type: invalid type")
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}
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}
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