263 lines
5.0 KiB
Go
263 lines
5.0 KiB
Go
package text
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import (
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"image"
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"image/color"
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"image/draw"
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"unicode"
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"unicode/utf8"
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"github.com/faiface/pixel"
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"golang.org/x/image/font"
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"golang.org/x/image/math/fixed"
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)
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var ASCII []rune
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func init() {
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ASCII = make([]rune, unicode.MaxASCII-32)
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for i := range ASCII {
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ASCII[i] = rune(32 + i)
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}
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}
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func RangeTable(table *unicode.RangeTable) []rune {
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var runes []rune
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for _, rng := range table.R16 {
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for r := rng.Lo; r <= rng.Hi; r += rng.Stride {
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runes = append(runes, rune(r))
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}
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}
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for _, rng := range table.R32 {
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for r := rng.Lo; r <= rng.Hi; r += rng.Stride {
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runes = append(runes, rune(r))
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}
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}
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return runes
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}
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type Text struct {
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Orig pixel.Vec
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Dot pixel.Vec
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atlas atlas
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color pixel.RGBA
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lineHeight float64
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tabWidth float64
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prevR rune
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glyph pixel.TrianglesData
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tris pixel.TrianglesData
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d pixel.Drawer
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trans *pixel.Batch
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}
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func New(face font.Face, runeSets ...[]rune) *Text {
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runes := []rune{unicode.ReplacementChar}
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for _, set := range runeSets {
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runes = append(runes, set...)
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}
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atlas := makeAtlas(face, runes)
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txt := &Text{
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atlas: atlas,
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color: pixel.Alpha(1),
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lineHeight: 1,
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tabWidth: atlas.mapping[' '].advance * 4,
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}
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txt.glyph.SetLen(6)
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txt.d.Picture = txt.atlas.pic
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txt.d.Triangles = &txt.tris
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txt.trans = pixel.NewBatch(&pixel.TrianglesData{}, atlas.pic)
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txt.Clear()
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return txt
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}
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func (txt *Text) SetMatrix(m pixel.Matrix) {
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txt.trans.SetMatrix(m)
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}
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func (txt *Text) SetColorMask(c color.Color) {
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txt.trans.SetColorMask(c)
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}
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func (txt *Text) Color(c color.Color) {
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txt.color = pixel.ToRGBA(c)
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}
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func (txt *Text) LineHeight(scale float64) {
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txt.lineHeight = scale
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}
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func (txt *Text) TabWidth(width float64) {
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txt.tabWidth = width
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}
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func (txt *Text) Clear() {
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txt.prevR = -1
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txt.tris.SetLen(0)
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txt.d.Dirty()
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}
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func (txt *Text) Write(p []byte) (n int, err error) {
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if len(p) == 0 {
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return 0, nil
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}
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n = len(p)
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for i := range txt.glyph {
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txt.glyph[i].Color = txt.color
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txt.glyph[i].Intensity = 1
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}
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for len(p) > 0 {
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r, size := utf8.DecodeRune(p)
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p = p[size:]
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switch r {
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case '\n':
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txt.Dot -= pixel.Y(txt.atlas.lineHeight * txt.lineHeight)
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txt.Dot = txt.Dot.WithX(txt.Orig.X())
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continue
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case '\r':
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txt.Dot = txt.Dot.WithX(txt.Orig.X())
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continue
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case '\t':
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//TODO: properly align tab
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txt.Dot += pixel.X(txt.tabWidth)
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continue
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}
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glyph, ok := txt.atlas.mapping[r]
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if !ok {
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glyph = txt.atlas.mapping[unicode.ReplacementChar]
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}
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if txt.prevR >= 0 {
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txt.Dot += pixel.X(txt.atlas.kern[struct{ r0, r1 rune }{txt.prevR, r}])
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}
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a := pixel.V(glyph.frame.Min.X(), glyph.frame.Min.Y())
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b := pixel.V(glyph.frame.Max.X(), glyph.frame.Min.Y())
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c := pixel.V(glyph.frame.Max.X(), glyph.frame.Max.Y())
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d := pixel.V(glyph.frame.Min.X(), glyph.frame.Max.Y())
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for i, v := range []pixel.Vec{a, b, c, a, c, d} {
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txt.glyph[i].Position = v - glyph.orig + txt.Dot
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txt.glyph[i].Picture = v
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}
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txt.tris = append(txt.tris, txt.glyph...)
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txt.Dot += pixel.X(glyph.advance)
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txt.prevR = r
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}
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txt.d.Dirty()
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return n, nil
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}
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func (txt *Text) Draw(t pixel.Target) {
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txt.trans.Clear()
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txt.d.Draw(txt.trans)
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txt.trans.Draw(t)
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}
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type atlas struct {
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pic pixel.Picture
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mapping map[rune]glyph
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kern map[struct{ r0, r1 rune }]float64
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lineHeight float64
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}
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type glyph struct {
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orig pixel.Vec
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frame pixel.Rect
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advance float64
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}
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func makeAtlas(face font.Face, runes []rune) atlas {
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//FIXME: don't put glyphs in just one row, make a square
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width := fixed.Int26_6(0)
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for _, r := range runes {
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b, _, ok := face.GlyphBounds(r)
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if !ok && r != unicode.ReplacementChar {
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continue
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}
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width += b.Max.X - b.Min.X
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// padding to avoid filtering artifacts
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width = fixed.I(width.Ceil())
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width += fixed.I(2)
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}
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atlasImg := image.NewRGBA(image.Rect(
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0, 0,
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width.Ceil(), (face.Metrics().Ascent + face.Metrics().Descent).Ceil(),
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))
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atlasHeight := float64(atlasImg.Bounds().Dy())
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mapping := make(map[rune]glyph)
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dot := fixed.Point26_6{
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X: 0,
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Y: face.Metrics().Ascent,
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}
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for _, r := range runes {
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b, _, ok := face.GlyphBounds(r)
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if !ok && r != unicode.ReplacementChar {
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continue
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}
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dot.X -= b.Min.X
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dr, mask, maskp, _, _ := face.Glyph(dot, r)
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draw.Draw(atlasImg, dr, mask, maskp, draw.Src)
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orig := pixel.V(
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float64(dot.X)/(1<<6),
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atlasHeight-float64(dot.Y)/(1<<6),
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)
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frame := pixel.R(
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float64(dr.Min.X),
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atlasHeight-float64(dr.Min.Y),
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float64(dr.Max.X),
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atlasHeight-float64(dr.Max.Y),
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).Norm()
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adv, _ := face.GlyphAdvance(r)
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advance := float64(adv) / (1 << 6)
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mapping[r] = glyph{orig, frame, advance}
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dot.X += b.Max.X
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// padding
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dot.X = fixed.I(dot.X.Ceil())
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dot.X += fixed.I(2)
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}
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kern := make(map[struct{ r0, r1 rune }]float64)
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for _, r0 := range runes {
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for _, r1 := range runes {
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kern[struct{ r0, r1 rune }{r0, r1}] = float64(face.Kern(r0, r1)) / (1 << 6)
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}
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}
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return atlas{
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pixel.PictureDataFromImage(atlasImg),
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mapping,
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kern,
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float64(face.Metrics().Height) / (1 << 6),
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}
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}
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