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pixelgl remove ID's from OpenGL objects + replace VertexArray with dynamically sized VertexSlice + add new Sprite 2017-01-10 23:54:35 +01:00
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README.md Initial commit 2016-11-19 12:15:34 +01:00
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geometry.go normalized most of lines to <=100 chars 2016-12-30 17:43:26 +01:00
graphics.go remove ID's from OpenGL objects + replace VertexArray with dynamically sized VertexSlice + add new Sprite 2017-01-10 23:54:35 +01:00
input.go normalized most of lines to <=100 chars 2016-12-30 17:43:26 +01:00
interface.go reorder basic Target adjustment methods 2017-01-05 15:13:59 +01:00
monitor.go execute monitor stuff on main thread 2016-12-16 01:11:00 +01:00
picture.go fix Picture creation optimization 2017-01-06 02:49:23 +01:00
run.go normalized most of lines to <=100 chars 2016-12-30 17:43:26 +01:00
transform.go normalized most of lines to <=100 chars 2016-12-30 17:43:26 +01:00
util.go add own NRGBA color format 2016-12-23 20:25:47 +01:00
window.go remove ID's from OpenGL objects + replace VertexArray with dynamically sized VertexSlice + add new Sprite 2017-01-10 23:54:35 +01:00

README.md

pixel

A simple and fast desktop multimedia/gamedev library.