go-opengl-pixel/audio/compositors.go

88 lines
1.8 KiB
Go

package audio
import (
"math"
"time"
)
// Take returns a Streamer which streams s for at most d duration.
func Take(d time.Duration, s Streamer) Streamer {
currSample := 0
numSamples := int(math.Ceil(d.Seconds() * SampleRate))
return StreamerFunc(func(samples [][2]float64) (n int, ok bool) {
if currSample >= numSamples {
return 0, false
}
toStream := numSamples - currSample
if len(samples) < toStream {
toStream = len(samples)
}
sn, sok := s.Stream(samples[:toStream])
currSample += sn
return sn, sok
})
}
// Seq takes zero or more Streamers and returns a Streamer which streams them one by one without pauses.
func Seq(s ...Streamer) Streamer {
i := 0
return StreamerFunc(func(samples [][2]float64) (n int, ok bool) {
for i < len(s) && len(samples) > 0 {
sn, sok := s[i].Stream(samples)
samples = samples[sn:]
n, ok = n+sn, ok || sok
if !sok {
i++
}
}
return n, ok
})
}
// Mix takes zero or more Streamers and returns a Streamer which streames them mixed together.
func Mix(s ...Streamer) Streamer {
return StreamerFunc(func(samples [][2]float64) (n int, ok bool) {
var tmp, mix [512][2]float64
for len(samples) > 0 {
toStream := len(mix)
if toStream > len(samples) {
toStream = len(samples)
}
// clear the mix buffer
for i := range mix[:toStream] {
mix[i] = [2]float64{}
}
snMax := 0 // max number of streamed samples in this iteration
for _, st := range s {
// mix the stream
sn, sok := st.Stream(tmp[:toStream])
if sn > snMax {
snMax = sn
}
ok = ok || sok
for i := range tmp[:sn] {
mix[i][0] += tmp[i][0]
mix[i][1] += tmp[i][1]
}
}
// copy mix buffer into samples
for i := range mix[:snMax] {
samples[i] = mix[i]
}
n += snMax
if snMax < len(mix) {
break
}
samples = samples[snMax:]
}
return n, ok
})
}