go-opengl-pixel/pixelgl/monitor.go

125 lines
3.0 KiB
Go

package pixelgl
import (
"github.com/faiface/mainthread"
"github.com/go-gl/glfw/v3.3/glfw"
)
// Monitor represents a physical display attached to your computer.
type Monitor struct {
monitor *glfw.Monitor
}
// VideoMode represents all properties of a video mode and is
// associated with a monitor if it is used in fullscreen mode.
type VideoMode struct {
// Width is the width of the vide mode in pixels.
Width int
// Height is the height of the video mode in pixels.
Height int
// RefreshRate holds the refresh rate of the associated monitor in Hz.
RefreshRate int
}
// PrimaryMonitor returns the main monitor (usually the one with the taskbar and stuff).
func PrimaryMonitor() *Monitor {
var monitor *glfw.Monitor
mainthread.Call(func() {
monitor = glfw.GetPrimaryMonitor()
})
return &Monitor{
monitor: monitor,
}
}
// Monitors returns a slice of all currently available monitors.
func Monitors() []*Monitor {
var monitors []*Monitor
mainthread.Call(func() {
for _, monitor := range glfw.GetMonitors() {
monitors = append(monitors, &Monitor{monitor: monitor})
}
})
return monitors
}
// Name returns a human-readable name of the Monitor.
func (m *Monitor) Name() string {
var name string
mainthread.Call(func() {
name = m.monitor.GetName()
})
return name
}
// PhysicalSize returns the size of the display area of the Monitor in millimeters.
func (m *Monitor) PhysicalSize() (width, height float64) {
var wi, hi int
mainthread.Call(func() {
wi, hi = m.monitor.GetPhysicalSize()
})
width = float64(wi)
height = float64(hi)
return
}
// Position returns the position of the upper-left corner of the Monitor in screen coordinates.
func (m *Monitor) Position() (x, y float64) {
var xi, yi int
mainthread.Call(func() {
xi, yi = m.monitor.GetPos()
})
x = float64(xi)
y = float64(yi)
return
}
// Size returns the resolution of the Monitor in pixels.
func (m *Monitor) Size() (width, height float64) {
var mode *glfw.VidMode
mainthread.Call(func() {
mode = m.monitor.GetVideoMode()
})
width = float64(mode.Width)
height = float64(mode.Height)
return
}
// BitDepth returns the number of bits per color of the Monitor.
func (m *Monitor) BitDepth() (red, green, blue int) {
var mode *glfw.VidMode
mainthread.Call(func() {
mode = m.monitor.GetVideoMode()
})
red = mode.RedBits
green = mode.GreenBits
blue = mode.BlueBits
return
}
// RefreshRate returns the refresh frequency of the Monitor in Hz (refreshes/second).
func (m *Monitor) RefreshRate() (rate float64) {
var mode *glfw.VidMode
mainthread.Call(func() {
mode = m.monitor.GetVideoMode()
})
rate = float64(mode.RefreshRate)
return
}
// VideoModes returns all available video modes for the monitor.
func (m *Monitor) VideoModes() (vmodes []VideoMode) {
var modes []*glfw.VidMode
mainthread.Call(func() {
modes = m.monitor.GetVideoModes()
})
for _, mode := range modes {
vmodes = append(vmodes, VideoMode{
Width: mode.Width,
Height: mode.Height,
RefreshRate: mode.RefreshRate,
})
}
return
}