package supervisor import ( "github.com/faiface/pixel" "github.com/faiface/pixel/examples/community/ASharedJourney/tiles" ) //call motion func Move() *PlayerDirections { newDir := new(PlayerDirections) newDir.Player1 = key() newDir.mirror() return newDir } //mirror motion of player 1 onto direction of player 2 func (dir *PlayerDirections) mirror() { dir.Player2.X = dir.Player1.X if dir.Player1.Y != 0 { dir.Player2.Y = dir.Player1.Y * (-1) } } //calculate next position based on direction func (dir Direction) Next(currentPos pixel.Vec) pixel.Vec { currentPos.X += float64(dir.X * tiles.TileSize) currentPos.Y += float64(dir.Y * tiles.TileSize) //log.Printf("Calculated next position ", currentPos) return currentPos }