package pixelgl import ( "runtime" "github.com/go-gl/gl/v3.3-core/gl" ) // Texture is an OpenGL texture. type Texture struct { tex binder width, height int } // NewTexture creates a new texture with the specified width and height. // The pixels must be a sequence of RGBA values. func NewTexture(width, height int, smooth bool, pixels []uint8) (*Texture, error) { texture := &Texture{ tex: binder{ restoreLoc: gl.TEXTURE_BINDING_2D, bindFunc: func(obj uint32) { gl.BindTexture(gl.TEXTURE_2D, obj) }, }, width: width, height: height, } gl.GenTextures(1, &texture.tex.obj) texture.Begin() defer texture.End() gl.TexImage2D( gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(pixels), ) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.MIRRORED_REPEAT) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.MIRRORED_REPEAT) if smooth { gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR) } else { gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_NEAREST) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST) } gl.GenerateMipmap(gl.TEXTURE_2D) runtime.SetFinalizer(texture, (*Texture).delete) return texture, nil } func (t *Texture) delete() { DoNoBlock(func() { gl.DeleteTextures(1, &t.tex.obj) }) } // ID returns an OpenGL identifier of a texture. func (t *Texture) ID() uint32 { return t.tex.obj } // Width returns the width of a texture in pixels. func (t *Texture) Width() int { return t.width } // Height returns the height of a texture in pixels. func (t *Texture) Height() int { return t.height } // Begin binds a texture. This is necessary before using the texture. func (t *Texture) Begin() { t.tex.bind() } // End unbinds a texture and restores the previous one. func (t *Texture) End() { t.tex.restore() }