package game func chooseCommand(s State, teamID int) command { t := s.Teams[teamID] h := ActiveBot(t) if collide(h.Position.Pos+1, h.Position.Lane, s) != nil { if h.Position.Lane <= t.Lane && h.Position.Lane < NumLanes-1 { return left } return right } var nextBot *Bot for i, b := range t.Bots { if b.ID == h.ID+1 { nextBot = &t.Bots[i] break } } if nextBot != nil { if h.Position.Lane != nextBot.Position.Lane { if abs(nextBot.Position.Pos-h.Position.Pos) < h.v { return slowDown } } } return speedUp } func smartChooseCommand(s State, teamID int) command { return smartChooseHelper(s, teamID, 2) } func smartChooseHelper(s State, teamID int, depth int) command { bestCmd, bestN := speedUp, 0 for _, cmd := range validCommands { if !legalMove(s, teamID, cmd) { continue } ss := doCommand(cmd, s, teamID) n := score(ss, teamID, depth) if n > bestN { bestCmd, bestN = cmd, n } } return bestCmd } func score(s State, teamID int, depth int) int { if depth == 0 { t := s.Teams[teamID] b := ActiveBot(t) if b == nil { return 0 } return b.Position.Pos } cmd := smartChooseHelper(s, teamID, depth-1) ss := doCommand(cmd, s, teamID) return score(ss, teamID, depth-1) }