package pixelgl import ( "runtime" "github.com/go-gl/gl/v3.3-core/gl" ) // Due to the limitations of OpenGL and operating systems, all OpenGL related calls must be done from the main thread. var callQueue = make(chan func(), 32) func init() { runtime.LockOSThread() } // Run is essentialy the "main" function of the pixelgl package. // Run this function from the main function (because that's guaranteed to run in the main thread). // // This function reserves the main thread for the OpenGL stuff and runs a supplied run function in a // separate goroutine. // // Run returns when the provided run function finishes. func Run(run func()) { done := make(chan struct{}) go func() { run() close(done) }() loop: for { select { case f := <-callQueue: f() case <-done: break loop } } } // Init initializes OpenGL by loading the function pointers from the active OpenGL context. // This function must be manually run inside the main thread (Do, DoErr, DoVal, etc.). // // It must be called under the presence of an active OpenGL context, e.g., always after calling window.MakeContextCurrent(). // Also, always call this function when switching contexts. func Init() { err := gl.Init() if err != nil { panic(err) } gl.Enable(gl.BLEND) gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) } // DoNoBlock executes a function inside the main OpenGL thread. // DoNoBlock does not wait until the function finishes. func DoNoBlock(f func()) { callQueue <- f } // Do executes a function inside the main OpenGL thread. // Do blocks until the function finishes. // // All OpenGL calls must be done in the dedicated thread. func Do(f func()) { done := make(chan bool) callQueue <- func() { f() done <- true } <-done } // DoErr executes a function inside the main OpenGL thread and returns an error to the called. // DoErr blocks until the function finishes. // // All OpenGL calls must be done in the dedicated thread. func DoErr(f func() error) error { err := make(chan error) callQueue <- func() { err <- f() } return <-err } // DoVal executes a function inside the main OpenGL thread and returns a value to the caller. // DoVal blocks until the function finishes. // // All OpenGL calls must be done in the main thread. func DoVal(f func() interface{}) interface{} { val := make(chan interface{}) callQueue <- func() { val <- f() } return <-val }