package pixelgl import ( "math" "github.com/faiface/pixel" ) func intBounds(bounds pixel.Rect) (x, y, w, h int) { x0 := int(math.Floor(bounds.Min.X)) y0 := int(math.Floor(bounds.Min.Y)) x1 := int(math.Ceil(bounds.Max.X)) y1 := int(math.Ceil(bounds.Max.Y)) return x0, y0, x1 - x0, y1 - y0 }