package pixel import "image/color" // NRGBA represents a non-alpha-premultiplied RGBA color with components within range [0, 1]. // // The difference between color.NRGBA is that the value range is [0, 1] and the values are floats. type NRGBA struct { R, G, B, A float64 } // Add adds color d to color c component-wise and returns the result (the components are not // clamped). func (c NRGBA) Add(d NRGBA) NRGBA { return NRGBA{ R: c.R + d.R, G: c.G + d.G, B: c.B + d.B, A: c.A + d.A, } } // Sub subtracts color d from color c component-wise and returns the result (the components // are not clamped). func (c NRGBA) Sub(d NRGBA) NRGBA { return NRGBA{ R: c.R - d.R, G: c.G - d.G, B: c.B - d.B, A: c.A - d.A, } } // Mul multiplies color c by color d component-wise (the components are not clamped). func (c NRGBA) Mul(d NRGBA) NRGBA { return NRGBA{ R: c.R * d.R, G: c.G * d.G, B: c.B * d.B, A: c.A * d.A, } } // Scaled multiplies each component of color c by scale and returns the result (the components // are not clamped). func (c NRGBA) Scaled(scale float64) NRGBA { return NRGBA{ R: c.R * scale, G: c.G * scale, B: c.B * scale, A: c.A * scale, } } // RGBA returns alpha-premultiplied red, green, blue and alpha components of a color. func (c NRGBA) RGBA() (r, g, b, a uint32) { c.R = clamp(c.R, 0, 1) c.G = clamp(c.G, 0, 1) c.B = clamp(c.B, 0, 1) c.A = clamp(c.A, 0, 1) r = uint32(0xffff * c.R * c.A) g = uint32(0xffff * c.G * c.A) b = uint32(0xffff * c.B * c.A) a = uint32(0xffff * c.A) return } // NRGBAModel converts colors to NRGBA format. var NRGBAModel = color.ModelFunc(nrgbaModel) func nrgbaModel(c color.Color) color.Color { if c, ok := c.(NRGBA); ok { return c } r, g, b, a := c.RGBA() if a == 0 { return NRGBA{0, 0, 0, 0} } return NRGBA{ float64(r) / float64(a), float64(g) / float64(a), float64(b) / float64(a), float64(a) / 0xffff, } }