package pixelgl // Doer is an interface for manipulating OpenGL state. // // OpenGL is a state machine. Every object can 'enter' it's state and 'leave' it's state. For example, // you can bind a buffer and unbind a buffer, bind a texture and unbind it, use shader and unuse it, and so on. // // This interface provides a clever and flexible way to do it. A typical workflow of an OpenGL object is that // you enter (load, bind) that object's state, then do something with it, and then leave the state. That 'something' // in between, let's call it sub (as in subroutine). // // The recommended way to implement a Doer is to wrap another Doer (vertex array wraps texture and so on), let's call // it parent. Then the Do method will look like this: // // func (o *MyObject) Do(sub func()) { // o.parent.Do(func() { // // enter the object's state // sub() // // leave the object's state // }) // } // // It might seem difficult to grasp this kind of recursion at first, but it's really simple. What it's basically saying // is: "Hey parent, enter your state, then let me enter mine, then I'll do whatever I'm supposed to do in the middle. // After that I'll leave my state and please leave your state too parent." type Doer interface { Do(sub func()) }