package pixel import "github.com/go-gl/mathgl/mgl32" func clamp(x, low, high float64) float64 { if x < low { return low } if x > high { return high } return x } func transformToMat(t ...Transform) mgl32.Mat3 { mat := mgl32.Ident3() for i := range t { mat = mat.Mul3(t[i].Mat()) } return mat }