package pixelgl // Attr represents an arbitrary OpenGL attribute, such as a vertex attribute or a shader uniform attribute. type Attr struct { Purpose AttrPurpose Type AttrType } // AttrPurpose specified a purpose of an attribute. Feel free to create your own purposes for your own needs. type AttrPurpose int const ( // Position of a vertex Position AttrPurpose = iota // Color of a vertex Color // TexCoord are texture coordinates TexCoord // Transform is an object transformation matrix Transform // MaskColor is a masking color. When drawing, each color gets multiplied by this color. MaskColor // IsTexture signals, whether a texture is present. IsTexture // NumStandardAttrPurposes is the number of standard attribute purposes NumStandardAttrPurposes ) // AttrType represents the type of an OpenGL attribute. type AttrType int // List of all possible attribute types. const ( Int AttrType = iota Float Vec2 Vec3 Vec4 Mat2 Mat23 Mat24 Mat3 Mat32 Mat34 Mat4 Mat42 Mat43 ) // Size returns the size of a type in bytes. func (at AttrType) Size() int { return map[AttrType]int{ Int: 4, Float: 4, Vec2: 2 * 4, Vec3: 3 * 4, Vec4: 4 * 4, Mat2: 2 * 2 * 4, Mat23: 2 * 3 * 4, Mat24: 2 * 4 * 4, Mat3: 3 * 3 * 4, Mat32: 3 * 2 * 4, Mat34: 3 * 4 * 4, Mat4: 4 * 4 * 4, Mat42: 4 * 2 * 4, Mat43: 4 * 3 * 4, }[at] }