package main import ( "github.com/faiface/pixel" "github.com/faiface/pixel/pixelgl" "golang.org/x/image/colornames" ) type scene int const ( start scene = iota menu game credits end ) func (s *scene) nextScene() { *s = (*s + 1) % 5 } func run() { cfg := pixelgl.WindowConfig{ Title: "Click On The Screen!", Bounds: pixel.R(0, 0, 1024, 768), VSync: true, } win, err := pixelgl.NewWindow(cfg) if err != nil { panic(err) } s := start for !win.Closed() { switch s { case start: win.Clear(colornames.Lavender) case menu: win.Clear(colornames.Turquoise) case game: win.Clear(colornames.Lightyellow) case credits: win.Clear(colornames.Lightpink) case end: win.Clear(colornames.Sandybrown) } if win.JustPressed(pixelgl.MouseButtonLeft) { s.nextScene() } win.Update() } } func main() { pixelgl.Run(run) }