package game func chooseCommand(s State, teamID int) command { t := s.Teams[teamID] h := t.BatonHolder() if collide(h.Pos+1, h.Lane, s) != nil { if h.Lane <= t.Lane && h.Lane < NumLanes-1 { return left } return right } var nextBot *Bot for i, b := range t.Bots { if b.ID == h.ID+1 { nextBot = &t.Bots[i] break } } if nextBot != nil { if h.Lane != nextBot.Lane { if abs(nextBot.Pos-h.Pos) < h.v { return slowDown } } } return speedUp }