package main import ( "log" "math/rand" "relay/game" "relay/gfx" "time" "github.com/faiface/pixel" "github.com/faiface/pixel/pixelgl" ) func run() error { cfg := pixelgl.WindowConfig{ Title: "Relay", Bounds: pixel.R(0, 0, 2400, 512), VSync: true, } w, err := pixelgl.NewWindow(cfg) if err != nil { return err } rand.Seed(time.Now().UnixNano()) s := game.NewState() sb, err := gfx.NewSpriteBank() if err != nil { return err } stateC := make(chan game.State) go gfx.RenderLoop(w, s, stateC, sb) go game.CommandLoop(w, s, stateC) for !w.Closed() { } return nil } func pixelRun() { if err := run(); err != nil { log.Fatal(err) } } func main() { pixelgl.Run(pixelRun) }