package pixel import ( "fmt" "image/color" ) // Batch is a Target that allows for efficient drawing of many objects with the same Picture. // // To put an object into a Batch, just draw it onto it: // object.Draw(batch) type Batch struct { cont Drawer mat Matrix col RGBA } var _ BasicTarget = (*Batch)(nil) // NewBatch creates an empty Batch with the specified Picture and container. // // The container is where objects get accumulated. Batch will support precisely those Triangles // properties, that the supplied container supports. If you retain access to the container and // change it, call Dirty to notify Batch about the change. // // Note, that if the container does not support TrianglesColor, color masking will not work. func NewBatch(container Triangles, pic Picture) *Batch { b := &Batch{cont: Drawer{Triangles: container, Picture: pic, Cached: true}} b.SetMatrix(IM) b.SetColorMask(Alpha(1)) return b } // Dirty notifies Batch about an external modification of it's container. If you retain access to // the Batch's container and change it, call Dirty to notify Batch about the change. // // container := &pixel.TrianglesData{} // batch := pixel.NewBatch(container, nil) // container.SetLen(10) // container changed from outside of Batch // batch.Dirty() // notify Batch about the change func (b *Batch) Dirty() { b.cont.Dirty() } // Clear removes all objects from the Batch. func (b *Batch) Clear() { b.cont.Triangles.SetLen(0) b.cont.Dirty() } // Draw draws all objects that are currently in the Batch onto another Target. func (b *Batch) Draw(t Target) { b.cont.Draw(t) } // SetMatrix sets a Matrix that every point will be projected by. func (b *Batch) SetMatrix(m Matrix) { b.mat = m } // SetColorMask sets a mask color used in the following draws onto the Batch. func (b *Batch) SetColorMask(c color.Color) { if c == nil { b.col = Alpha(1) return } b.col = ToRGBA(c) } // MakeTriangles returns a specialized copy of the provided Triangles that draws onto this Batch. func (b *Batch) MakeTriangles(t Triangles) TargetTriangles { bt := &batchTriangles{ tri: t.Copy(), tmp: MakeTrianglesData(t.Len()), dst: b, } return bt } // MakePicture returns a specialized copy of the provided Picture that draws onto this Batch. func (b *Batch) MakePicture(p Picture) TargetPicture { if p != b.cont.Picture { panic(fmt.Errorf("(%T).MakePicture: Picture is not the Batch's Picture", b)) } bp := &batchPicture{ pic: p, dst: b, } return bp } type batchTriangles struct { tri Triangles tmp *TrianglesData dst *Batch } func (bt *batchTriangles) Len() int { return bt.tri.Len() } func (bt *batchTriangles) SetLen(len int) { bt.tri.SetLen(len) bt.tmp.SetLen(len) } func (bt *batchTriangles) Slice(i, j int) Triangles { return &batchTriangles{ tri: bt.tri.Slice(i, j), tmp: bt.tmp.Slice(i, j).(*TrianglesData), dst: bt.dst, } } func (bt *batchTriangles) Update(t Triangles) { bt.tri.Update(t) } func (bt *batchTriangles) Copy() Triangles { return &batchTriangles{ tri: bt.tri.Copy(), tmp: bt.tmp.Copy().(*TrianglesData), dst: bt.dst, } } func (bt *batchTriangles) draw(bp *batchPicture) { bt.tmp.Update(bt.tri) for i := range *bt.tmp { (*bt.tmp)[i].Position = bt.dst.mat.Project((*bt.tmp)[i].Position) (*bt.tmp)[i].Color = bt.dst.col.Mul((*bt.tmp)[i].Color) } cont := bt.dst.cont.Triangles cont.SetLen(cont.Len() + bt.tri.Len()) added := cont.Slice(cont.Len()-bt.tri.Len(), cont.Len()) added.Update(bt.tri) added.Update(bt.tmp) bt.dst.cont.Dirty() } func (bt *batchTriangles) Draw() { bt.draw(nil) } type batchPicture struct { pic Picture dst *Batch } func (bp *batchPicture) Bounds() Rect { return bp.pic.Bounds() } func (bp *batchPicture) Draw(t TargetTriangles) { bt := t.(*batchTriangles) if bp.dst != bt.dst { panic(fmt.Errorf("(%T).Draw: TargetTriangles generated by different Batch", bp)) } bt.draw(bp) }