package pixel // Drawer glues all the fundamental interfaces (Target, Triangles, Picture) into a coherent and the // only intended usage pattern. // // Drawer makes it possible to draw any combination of Triangles and Picture onto any Target // efficiently. // // To create a Drawer, just assign it's Triangles and Picture fields: // // d := pixel.Drawer{Triangles: t, Picture: p} // // If Triangles is nil, nothing will be drawn. If Picture is nil, Triangles will be drawn without a // Picture. // // Whenever you change the Triangles, call Dirty to notify Drawer that Triangles changed. You don't // need to notify Drawer about a change of the Picture. // // Note, that Drawer caches the results of MakePicture from Targets it's drawn to for each Picture // it's set to. What it means is that using a Drawer with an unbounded number of Pictures leads to a // memory leak, since Drawer caches them and never forgets. In such a situation, create a new Drawer // for each Picture. type Drawer struct { Triangles Triangles Picture Picture targets map[Target]*drawerTarget allTargets []*drawerTarget inited bool } type drawerTarget struct { tris TargetTriangles pics map[Picture]TargetPicture clean bool } func (d *Drawer) lazyInit() { if !d.inited { d.targets = make(map[Target]*drawerTarget) d.inited = true } } // Dirty marks the Triangles of this Drawer as changed. If not called, changes will not be visible // when drawing. func (d *Drawer) Dirty() { d.lazyInit() for _, t := range d.allTargets { t.clean = false } } // Draw efficiently draws Triangles with Picture onto the provided Target. // // If Triangles is nil, nothing will be drawn. If Picture is nil, Triangles will be drawn without a // Picture. func (d *Drawer) Draw(t Target) { d.lazyInit() if d.Triangles == nil { return } dt := d.targets[t] if dt == nil { dt = &drawerTarget{ pics: make(map[Picture]TargetPicture), } d.targets[t] = dt d.allTargets = append(d.allTargets, dt) } if dt.tris == nil { dt.tris = t.MakeTriangles(d.Triangles) dt.clean = true } if !dt.clean { dt.tris.SetLen(d.Triangles.Len()) dt.tris.Update(d.Triangles) dt.clean = true } if d.Picture == nil { dt.tris.Draw() return } pic := dt.pics[d.Picture] if pic == nil { pic = t.MakePicture(d.Picture) dt.pics[d.Picture] = pic } pic.Draw(dt.tris) }