Commit Graph

6 Commits

Author SHA1 Message Date
Magnus c18b8f1c29
Added position as out variable from vertex shader.
Adding the position out form vertex shader makes us skip computation of position in the fragment shader based on gl_FragCoord.
2018-12-11 09:24:17 +01:00
Brandon f4edf628b1 standardized glsl variable naming 2018-10-07 08:33:37 -06:00
Brandon e9dfd22ffa pr 141 review #3 changes, see https://github.com/faiface/pixel/pull/141#pullrequestreview-162261776 2018-10-06 10:27:47 -06:00
Brandon fa10844351 pr 141 review #2 changes, see https://github.com/faiface/pixel/pull/141#pullrequestreview-162259357 2018-10-06 10:01:05 -06:00
Brandon a25a444cbf pr 141 review #1 changes, see https://github.com/faiface/pixel/pull/141#pullrequestreview-161208458 2018-10-03 13:02:10 -06:00
Brandon 45642083a2 renamed file shader.go to glshader.go 2018-10-03 09:37:10 -06:00