faiface
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be276888f6
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fix doc
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2017-03-14 16:19:58 +01:00 |
faiface
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b3e5e9f902
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consistently rename Matrix.Move -> Moved
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2017-03-14 13:35:24 +01:00 |
faiface
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a2b9bb5b5a
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add X and Y vector constructors
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2017-03-14 13:27:18 +01:00 |
faiface
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fa57a41d2a
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make doc more readable
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2017-03-14 13:20:26 +01:00 |
faiface
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35a14c2d18
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rename ZM -> IM
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2017-03-14 13:15:53 +01:00 |
faiface
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203adc914b
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change Rect to have Min, Max instead of Pos, Size
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2017-03-13 23:52:34 +01:00 |
faiface
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f0394ec7d1
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replace Transform by much simpler Matrix
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2017-03-06 19:58:24 +01:00 |
faiface
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28f0f01173
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add Lerp function
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2017-03-05 11:47:18 +01:00 |
faiface
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77c39d03c7
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rename Vec.Apply -> Vec.Map
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2017-03-01 23:13:14 +01:00 |
faiface
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a7fdbd618e
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add Vec.Apply
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2017-03-01 23:12:48 +01:00 |
faiface
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7974f86c4a
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add Rect.Contains(Vec) bool method
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2017-02-25 18:38:22 +01:00 |
faiface
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bc97fa00b8
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improve doc in pixel
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2017-01-25 18:55:17 +01:00 |
faiface
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9096277914
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normalized most of lines to <=100 chars
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2016-12-30 17:43:26 +01:00 |
faiface
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c8ee45dd4f
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add Rect
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2016-12-05 23:19:31 +01:00 |
faiface
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12575af796
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rename vec.go to geometry.go (stuff coming)
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2016-12-05 22:56:16 +01:00 |