faiface
|
6f57d4035a
|
another defer optimization
|
2016-12-15 00:25:31 +01:00 |
faiface
|
1b01cba814
|
replace reentrancy by enabled by more general binder
|
2016-12-14 16:24:31 +01:00 |
faiface
|
4323e83d49
|
remove OpenGL error reporting
|
2016-12-06 16:05:08 +01:00 |
faiface
|
30d301f4a0
|
improve code readability
|
2016-12-05 12:22:20 +01:00 |
faiface
|
e2b361a8cd
|
make Do reentrant
|
2016-12-04 20:28:50 +01:00 |
faiface
|
ea63453f9f
|
fix and improve code in NewShader
|
2016-12-03 00:52:23 +01:00 |
faiface
|
63efe9e167
|
reorder Shader struct
|
2016-12-02 22:58:20 +01:00 |
faiface
|
e009011c37
|
change vertex format to include names + add vertex format to shader + ID methods
|
2016-12-02 18:03:51 +01:00 |
faiface
|
6962ba1bda
|
fix Shader.SetUniform* methods
|
2016-12-01 16:44:54 +01:00 |
faiface
|
c35dac11af
|
add methods to set uniform values
|
2016-12-01 16:10:05 +01:00 |
faiface
|
d53eefbf59
|
shader uniforms
|
2016-11-30 17:41:48 +01:00 |
faiface
|
9d4111282e
|
add context
|
2016-11-28 23:26:56 +01:00 |
faiface
|
c8dba6aaf1
|
nicer code
|
2016-11-25 22:56:17 +01:00 |
faiface
|
52a3a96d20
|
replace BeginEnder with Doer and migrate everything
|
2016-11-25 22:49:56 +01:00 |
faiface
|
c6c3e020a4
|
implement non-blocking call queue calls
|
2016-11-24 14:10:33 +01:00 |
faiface
|
4480f61a0a
|
fixes
|
2016-11-23 23:25:45 +01:00 |
faiface
|
832425c6cc
|
add resource delete methods
|
2016-11-23 20:06:34 +01:00 |