Allen Ray
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6c717101a7
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Merge branch 'master' into clipTris
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2021-08-16 09:55:30 -04:00 |
Alexandru-Paul Copil
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bb0a0f485e
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Optimize *GLShader.Update() by allocating array before for loop
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2021-07-09 10:44:48 +03:00 |
Alexandru-Paul Copil
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aae9927b58
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Apply gofumpt and basic styling changes
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2021-07-09 10:43:10 +03:00 |
Allen Ray
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798c6c2a48
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Adding new triangles type: TrianglesClipped
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2021-06-21 10:29:53 -04:00 |
Allen Ray
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926463aa6f
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#244 GLTriangle's fragment shader is used when rendered by the Canvas.
Allows for custom fragment shaders to be used after canvas.MakeTriangles.
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2020-06-21 23:27:28 -04:00 |
Magnus
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c18b8f1c29
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Added position as out variable from vertex shader.
Adding the position out form vertex shader makes us skip computation of position in the fragment shader based on gl_FragCoord.
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2018-12-11 09:24:17 +01:00 |
Brandon
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f4edf628b1
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standardized glsl variable naming
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2018-10-07 08:33:37 -06:00 |
Brandon
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e9dfd22ffa
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pr 141 review #3 changes, see https://github.com/faiface/pixel/pull/141#pullrequestreview-162261776
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2018-10-06 10:27:47 -06:00 |
Brandon
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fa10844351
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pr 141 review #2 changes, see https://github.com/faiface/pixel/pull/141#pullrequestreview-162259357
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2018-10-06 10:01:05 -06:00 |
Brandon
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a25a444cbf
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pr 141 review #1 changes, see https://github.com/faiface/pixel/pull/141#pullrequestreview-161208458
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2018-10-03 13:02:10 -06:00 |
Brandon
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45642083a2
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renamed file shader.go to glshader.go
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2018-10-03 09:37:10 -06:00 |