add PictureFromTexture function
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e670735858
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fc8dad2fc9
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@ -108,11 +108,7 @@ func (c *Canvas) Size() (width, height float64) {
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// as you draw onto the Canvas, so there is no real need to call this method more than once (but it
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// might be beneficial to your code to do so).
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func (c *Canvas) Content() *Picture {
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tex := c.f.Texture()
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return &Picture{
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texture: tex,
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bounds: R(0, 0, float64(tex.Width()), float64(tex.Height())),
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}
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return PictureFromTexture(c.f.Texture())
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}
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// Clear fills the whole Canvas with one specified color.
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29
picture.go
29
picture.go
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@ -14,8 +14,8 @@ import (
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// generated. After the creation, Pictures can be sliced (slicing creates a "sub-Picture"
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// from a Picture) into smaller Pictures.
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type Picture struct {
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texture *pixelgl.Texture
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bounds Rect
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tex *pixelgl.Texture
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bounds Rect
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}
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// NewPicture creates a new Picture from an image.Image.
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@ -35,9 +35,9 @@ func NewPicture(img image.Image, smooth bool) *Picture {
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copy(jSlice, tmp)
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}
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var texture *pixelgl.Texture
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var tex *pixelgl.Texture
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mainthread.Call(func() {
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texture = pixelgl.NewTexture(
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tex = pixelgl.NewTexture(
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img.Bounds().Dx(),
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img.Bounds().Dy(),
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smooth,
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@ -45,9 +45,14 @@ func NewPicture(img image.Image, smooth bool) *Picture {
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)
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})
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return PictureFromTexture(tex)
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}
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// PictureFromTexture returns a new Picture that spans the whole supplied Texture.
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func PictureFromTexture(tex *pixelgl.Texture) *Picture {
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return &Picture{
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texture: texture,
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bounds: R(0, 0, float64(texture.Width()), float64(texture.Height())),
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tex: tex,
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bounds: R(0, 0, float64(tex.Width()), float64(tex.Height())),
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}
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}
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@ -57,14 +62,14 @@ func (p *Picture) Image() *image.NRGBA {
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nrgba := image.NewNRGBA(image.Rect(0, 0, int(bounds.W()), int(bounds.H())))
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mainthread.Call(func() {
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p.texture.Begin()
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nrgba.Pix = p.texture.Pixels(
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p.tex.Begin()
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nrgba.Pix = p.tex.Pixels(
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int(bounds.X()),
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int(bounds.Y()),
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int(bounds.W()),
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int(bounds.H()),
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)
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p.texture.End()
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p.tex.End()
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})
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// flip the image vertically
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@ -82,7 +87,7 @@ func (p *Picture) Image() *image.NRGBA {
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// Texture returns a pointer to the underlying OpenGL texture of the Picture.
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func (p *Picture) Texture() *pixelgl.Texture {
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return p.texture
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return p.tex
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}
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// Slice returns a Picture within the supplied rectangle of the original picture. The original
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@ -92,8 +97,8 @@ func (p *Picture) Texture() *pixelgl.Texture {
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// 100, 50, 100), we get the upper-right quadrant of the original Picture.
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func (p *Picture) Slice(slice Rect) *Picture {
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return &Picture{
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texture: p.texture,
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bounds: Rect{p.bounds.Pos + slice.Pos, slice.Size},
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tex: p.tex,
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bounds: Rect{p.bounds.Pos + slice.Pos, slice.Size},
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}
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}
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