FPS counter in title bar
This commit is contained in:
parent
bed8e58489
commit
f56c28ac67
16
gfx/gfx.go
16
gfx/gfx.go
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@ -5,7 +5,6 @@ import (
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"image"
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"image/color"
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_ "image/png"
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"log"
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"math"
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"math/rand"
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"os"
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@ -153,23 +152,14 @@ func renderRacer(ctx context, oldRacer, racer game.Racer, active bool, c pixel.R
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X: pos.X + w,
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Y: pos.Y - w,
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}
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var ur pixel.Vec
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if ctx.tween == 1 {
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ur = pixel.Vec{
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X: pos.X + w*float64(racer.Kinetics.V+1),
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Y: pos.Y + w,
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}
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log.Printf("ur: %+v", ur)
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ur.X = math.Max(ur.X, ll.X)
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} else {
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ur = pixel.Vec{
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ur := pixel.Vec{
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X: pos.X + w*float64(racer.Kinetics.V+1),
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Y: pos.Y + w,
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}
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if ctx.tween < 1 {
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ur.X = math.Min(ur.X, newPos.X+racerWidth)
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ur.X = math.Max(ur.X, ll.X)
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}
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ur.X = math.Max(ur.X, ll.X)
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im.Push(ll)
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im.Push(ur)
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13
main.go
13
main.go
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@ -1,6 +1,7 @@
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package main
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import (
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"fmt"
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"log"
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"math/rand"
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"relay/game"
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@ -38,6 +39,11 @@ func run() error {
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sOld := s
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turn := 1
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var (
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frames = 0
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second = time.Tick(time.Second)
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)
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for !w.Closed() && !s.GameOver {
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switch {
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case w.Pressed(pixelgl.KeyQ):
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@ -61,6 +67,13 @@ func run() error {
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}
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w.Update()
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frames++
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select {
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case <-second:
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w.SetTitle(fmt.Sprintf("%s | FPS: %d", cfg.Title, frames))
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frames = 0
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default:
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}
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}
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return nil
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}
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