Separate input and render goroutines
This commit is contained in:
parent
9c2dafd5fc
commit
f29c115db6
10
gfx/gfx.go
10
gfx/gfx.go
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@ -17,9 +17,8 @@ import (
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)
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type RenderState struct {
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Animating bool
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Frames int
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Frame int
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Frames int
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Frame int
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}
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type context struct {
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@ -87,9 +86,8 @@ func Render(rs RenderState, sOld, sNew game.State, w *pixelgl.Window, sb spriteB
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renderSpawnPoints(sBatch, sNew.SpawnPoints, w.Bounds(), colors)
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sBatch.Draw(w)
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rs.Frame++
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if rs.Frame > rs.Frames {
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rs.Animating = false
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if rs.Frame < rs.Frames {
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rs.Frame++
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}
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return rs
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}
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78
main.go
78
main.go
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@ -29,8 +29,7 @@ func run() error {
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s := game.NewState()
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rs := gfx.RenderState{
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Animating: true,
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Frames: 15,
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Frames: 15,
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}
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sb, err := gfx.NewSpriteBank()
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if err != nil {
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@ -39,20 +38,30 @@ func run() error {
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sOld := s
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turn := 1
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var (
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frames = 0
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second = time.Tick(time.Second)
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)
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cmdC := make(chan []game.Command)
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go func() { cmdC <- game.PollCommands(s) }()
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for !w.Closed() {
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if rs.Animating {
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rs = gfx.Render(rs, sOld, s, w, *sb)
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if !rs.Animating {
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sOld = s
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stateCA := make(chan game.State)
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stateCB := make(chan game.State)
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go func(s game.State, sOld game.State, stateC <-chan game.State) {
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var (
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frames = 0
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second = time.Tick(time.Second)
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)
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for !w.Closed() {
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if rs.Frame == rs.Frames {
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select {
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case ss := <-stateCA:
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sOld = s
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s = ss
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rs.Frame = 0
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default:
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}
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}
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rs = gfx.Render(rs, sOld, s, w, *sb)
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w.Update()
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frames++
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@ -62,28 +71,31 @@ func run() error {
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frames = 0
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default:
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}
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} else {
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switch {
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case w.Pressed(pixelgl.KeyQ):
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return nil
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case w.Pressed(pixelgl.KeySpace) || true:
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//log.Printf("TURN %d", turn)
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rs.Animating = true
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rs.Frame = 0
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cmds := <-cmdC
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s = game.UpdateState(s, sOld, cmds)
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turn++
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if s.GameOver {
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s = game.NewState()
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sOld = s
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turn = 1
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}
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go func() { cmdC <- game.PollCommands(s) }()
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}
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w.UpdateInput()
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}
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}(s, sOld, stateCA)
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for !w.Closed() {
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switch {
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case w.Pressed(pixelgl.KeyQ):
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return nil
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case w.Pressed(pixelgl.KeySpace):
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cmds := <-cmdC
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s = game.UpdateState(s, sOld, cmds)
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turn++
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if s.GameOver {
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s = game.NewState()
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sOld = s
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turn = 1
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}
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go func() {
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s := <-stateCB
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cmdC <- game.PollCommands(s)
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}()
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stateCA <- s
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stateCB <- s
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}
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w.UpdateInput()
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}
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return nil
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}
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