Fixed a couple of errors in methods comments
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@ -622,7 +622,7 @@ func (r Rect) Intersect(s Rect) Rect {
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return t
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return t
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}
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}
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// IntersectCircle returns a minimal required Vector, such that moving the circle by that vector would stop the Circle
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// IntersectCircle returns a minimal required Vector, such that moving the rect by that vector would stop the Circle
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// and the Rect intersecting. This function returns a zero-vector if the Circle and Rect do not overlap, and if only
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// and the Rect intersecting. This function returns a zero-vector if the Circle and Rect do not overlap, and if only
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// the perimeters touch.
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// the perimeters touch.
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//
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//
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@ -830,7 +830,7 @@ func (c Circle) Intersect(d Circle) Circle {
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}
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}
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}
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}
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// IntersectLine will return the shortest Vec such that if the Rect is moved by the Vec returned, the Line and Rect no
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// IntersectLine will return the shortest Vec such that if the Circle is moved by the Vec returned, the Line and Rect no
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// longer intersect.
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// longer intersect.
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func (c Circle) IntersectLine(l Line) Vec {
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func (c Circle) IntersectLine(l Line) Vec {
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return l.IntersectCircle(c).Scaled(-1)
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return l.IntersectCircle(c).Scaled(-1)
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