Fixed a couple of errors in methods comments
This commit is contained in:
parent
aeef94f200
commit
f24d465808
|
@ -622,7 +622,7 @@ func (r Rect) Intersect(s Rect) Rect {
|
|||
return t
|
||||
}
|
||||
|
||||
// IntersectCircle returns a minimal required Vector, such that moving the circle by that vector would stop the Circle
|
||||
// IntersectCircle returns a minimal required Vector, such that moving the rect by that vector would stop the Circle
|
||||
// and the Rect intersecting. This function returns a zero-vector if the Circle and Rect do not overlap, and if only
|
||||
// the perimeters touch.
|
||||
//
|
||||
|
@ -830,7 +830,7 @@ func (c Circle) Intersect(d Circle) Circle {
|
|||
}
|
||||
}
|
||||
|
||||
// IntersectLine will return the shortest Vec such that if the Rect is moved by the Vec returned, the Line and Rect no
|
||||
// IntersectLine will return the shortest Vec such that if the Circle is moved by the Vec returned, the Line and Rect no
|
||||
// longer intersect.
|
||||
func (c Circle) IntersectLine(l Line) Vec {
|
||||
return l.IntersectCircle(c).Scaled(-1)
|
||||
|
|
Loading…
Reference in New Issue