fixed circle.Intersect

This commit is contained in:
Ben Cragg 2019-01-29 09:33:20 +00:00
parent 5072f34b91
commit ee24eeb67d
2 changed files with 136 additions and 9 deletions

View File

@ -345,7 +345,7 @@ func (c Circle) String() string {
return fmt.Sprintf("Circle(%.2f, %s)", c.Radius, c.Center) return fmt.Sprintf("Circle(%.2f, %s)", c.Radius, c.Center)
} }
// Norm returns the Circle in normalized form - this is that the radius is set to an absolute version. // Norm returns the Circle in normalized form - this sets the radius to its absolute value.
// //
// c := pixel.C(-10, pixel.ZV) // c := pixel.C(-10, pixel.ZV)
// c.Norm() // returns pixel.Circle{10, pixel.Vec{0, 0}} // c.Norm() // returns pixel.Circle{10, pixel.Vec{0, 0}}
@ -374,7 +374,7 @@ func (c Circle) Moved(delta Vec) Circle {
} }
} }
// Resized returns the Circle resized by the given delta. // Resized returns the Circle resized by the given delta. The Circles center is use as the anchor.
// //
// c := pixel.C(10, pixel.ZV) // c := pixel.C(10, pixel.ZV)
// c.Resized(-5) // returns pixel.Circle{5, pixel.Vec{0, 0}} // c.Resized(-5) // returns pixel.Circle{5, pixel.Vec{0, 0}}
@ -392,14 +392,26 @@ func (c Circle) Contains(u Vec) bool {
return c.Radius >= toCenter.Len() return c.Radius >= toCenter.Len()
} }
// MaxCircle will return the larger circle based on the radius.
func MaxCircle(c, d Circle) Circle {
if c.Radius < d.Radius {
return d
}
return c
}
// MinCircle will return the smaller circle based on the radius.
func MinCircle(c, d Circle) Circle {
if c.Radius < d.Radius {
return c
}
return d
}
// Union returns the minimal Circle which covers both `c` and `d`. // Union returns the minimal Circle which covers both `c` and `d`.
func (c Circle) Union(d Circle) Circle { func (c Circle) Union(d Circle) Circle {
biggerC := c biggerC := MaxCircle(c, d)
smallerC := d smallerC := MinCircle(c, d)
if c.Radius < d.Radius {
biggerC = d
smallerC = c
}
// Get distance between centers // Get distance between centers
dist := c.Center.To(d.Center).Len() dist := c.Center.To(d.Center).Len()
@ -427,7 +439,28 @@ func (c Circle) Union(d Circle) Circle {
// If `c` and `d` don't overlap, this function returns a zero-sized circle at the centerpoint between the two Circle's // If `c` and `d` don't overlap, this function returns a zero-sized circle at the centerpoint between the two Circle's
// centers. // centers.
func (c Circle) Intersect(d Circle) Circle { func (c Circle) Intersect(d Circle) Circle {
center := Lerp(c.Center, d.Center, 0.5) // Check if one of the circles encompasses the other; if so, return that one
biggerC := MaxCircle(c, d)
smallerC := MinCircle(c, d)
if biggerC.Radius >= biggerC.Center.To(smallerC.Center).Len()+smallerC.Radius {
return biggerC
}
// Calculate the midpoint between the two radii
// Distance between centers
dist := c.Center.To(d.Center).Len()
// Difference between radii
diff := dist - (c.Radius + d.Radius)
// Distance from c.Center to the weighted midpoint
distToMidpoint := c.Radius + 0.5*diff
// Weighted midpoint
center := Lerp(c.Center, d.Center, distToMidpoint/dist)
// No need to calculate radius if the circles do not overlap
if c.Center.To(d.Center).Len() >= c.Radius+d.Radius {
return C(0, center)
}
radius := math.Min(0, c.Center.To(d.Center).Len()-(c.Radius+d.Radius)) radius := math.Min(0, c.Center.To(d.Center).Len()-(c.Radius+d.Radius))

View File

@ -545,6 +545,24 @@ func TestCircle_Intersect(t *testing.T) {
args: args{d: pixel.C(1, pixel.V(3, 3))}, args: args{d: pixel.C(1, pixel.V(3, 3))},
want: pixel.C(0, pixel.V(1.5, 1.5)), want: pixel.C(0, pixel.V(1.5, 1.5)),
}, },
{
name: "Circle.Intersect(): first circle encompassing second",
fields: fields{radius: 10, center: pixel.V(0, 0)},
args: args{d: pixel.C(1, pixel.V(3, 3))},
want: pixel.C(10, pixel.V(0, 0)),
},
{
name: "Circle.Intersect(): second circle encompassing first",
fields: fields{radius: 1, center: pixel.V(-1, -4)},
args: args{d: pixel.C(10, pixel.V(0, 0))},
want: pixel.C(10, pixel.V(0, 0)),
},
{
name: "Circle.Intersect(): matching circles",
fields: fields{radius: 1, center: pixel.V(0, 0)},
args: args{d: pixel.C(1, pixel.V(0, 0))},
want: pixel.C(1, pixel.V(0, 0)),
},
} }
for _, tt := range tests { for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) { t.Run(tt.name, func(t *testing.T) {
@ -558,3 +576,79 @@ func TestCircle_Intersect(t *testing.T) {
}) })
} }
} }
func TestMaxCircle(t *testing.T) {
bigCircle := pixel.C(10, pixel.ZV)
smallCircle := pixel.C(1, pixel.ZV)
type args struct {
c pixel.Circle
d pixel.Circle
}
tests := []struct {
name string
args args
want pixel.Circle
}{
{
name: "MaxCircle(): first bigger",
args: args{c: bigCircle, d: smallCircle},
want: bigCircle,
},
{
name: "MaxCircle(): first smaller",
args: args{c: smallCircle, d: bigCircle},
want: bigCircle,
},
{
name: "MaxCircle(): both same size",
args: args{c: smallCircle, d: smallCircle},
want: smallCircle,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
if got := pixel.MaxCircle(tt.args.c, tt.args.d); !reflect.DeepEqual(got, tt.want) {
t.Errorf("MaxCircle() = %v, want %v", got, tt.want)
}
})
}
}
func TestMinCircle(t *testing.T) {
bigCircle := pixel.C(10, pixel.ZV)
smallCircle := pixel.C(1, pixel.ZV)
type args struct {
c pixel.Circle
d pixel.Circle
}
tests := []struct {
name string
args args
want pixel.Circle
}{
{
name: "MinCircle(): first bigger",
args: args{c: bigCircle, d: smallCircle},
want: smallCircle,
},
{
name: "MinCircle(): first smaller",
args: args{c: smallCircle, d: bigCircle},
want: smallCircle,
},
{
name: "MinCircle(): both same size",
args: args{c: smallCircle, d: smallCircle},
want: smallCircle,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
if got := pixel.MinCircle(tt.args.c, tt.args.d); !reflect.DeepEqual(got, tt.want) {
t.Errorf("MinCircle() = %v, want %v", got, tt.want)
}
})
}
}