fiddle main conditional flow
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parent
f06400d905
commit
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34
main.go
34
main.go
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@ -48,28 +48,30 @@ func run() error {
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go func() { cmdC <- game.PollCommands(s) }()
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go func() { cmdC <- game.PollCommands(s) }()
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for !w.Closed() && !s.GameOver {
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for !w.Closed() && !s.GameOver {
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switch {
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if rs.Animating {
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case w.Pressed(pixelgl.KeyQ):
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return nil
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case rs.Animating:
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rs = gfx.Render(rs, sOld, s, w, *sb)
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rs = gfx.Render(rs, sOld, s, w, *sb)
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if !rs.Animating {
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if !rs.Animating {
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sOld = s
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sOld = s
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}
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}
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case w.Pressed(pixelgl.KeySpace) || true:
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} else {
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log.Printf("TURN %d", turn)
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switch {
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rs.Animating = true
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case w.Pressed(pixelgl.KeyQ):
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rs.Frame = 0
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return nil
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case w.Pressed(pixelgl.KeySpace) || true:
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log.Printf("TURN %d", turn)
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rs.Animating = true
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rs.Frame = 0
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cmds := <-cmdC
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cmds := <-cmdC
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s = game.UpdateState(s, sOld, cmds)
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s = game.UpdateState(s, sOld, cmds)
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turn++
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turn++
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if s.GameOver {
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if s.GameOver {
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s = game.NewState()
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s = game.NewState()
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sOld = s
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sOld = s
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turn = 1
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turn = 1
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}
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go func() { cmdC <- game.PollCommands(s) }()
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}
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}
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go func() { cmdC <- game.PollCommands(s) }()
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}
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}
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w.Update()
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w.Update()
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