quick cut at faster graphics
This commit is contained in:
parent
f56c28ac67
commit
ea71f7ace9
28
gfx/gfx.go
28
gfx/gfx.go
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@ -99,14 +99,14 @@ func renderBackground(w *pixelgl.Window) {
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}
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}
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}
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}
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im := imdraw.New(nil)
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im.Color = colornames.White
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for _, star := range stars {
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for _, star := range stars {
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im := imdraw.New(nil)
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im.Color = colornames.White
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im.Push(star)
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im.Push(star)
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im.Clear()
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im.Clear()
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im.Circle(2, 0)
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im.Draw(w)
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}
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}
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im.Circle(2, 0)
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im.Draw(w)
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}
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}
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func renderRacers(ctx context, colors map[*game.Team]pixel.RGBA, pic pixel.Picture) {
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func renderRacers(ctx context, colors map[*game.Team]pixel.RGBA, pic pixel.Picture) {
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@ -171,22 +171,26 @@ func renderRacer(ctx context, oldRacer, racer game.Racer, active bool, c pixel.R
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sprite := pixel.NewSprite(pic, bounds)
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sprite := pixel.NewSprite(pic, bounds)
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sprite.DrawColorMask(ctx.w, pixel.IM.Moved(pos).ScaledXY(pos, pixel.Vec{1.7, 1.7}), c)
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sprite.DrawColorMask(ctx.w, pixel.IM.Moved(pos).ScaledXY(pos, pixel.Vec{1.7, 1.7}), c)
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im := imdraw.New(nil)
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w := 3.0
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im1, im2 := imdraw.New(nil), imdraw.New(nil)
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im1.Color = colornames.Yellow
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im2.Color = colornames.Yellow
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for i := 0; i < racer.Battery.Capacity; i++ {
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for i := 0; i < racer.Battery.Capacity; i++ {
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pos := pos
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pos := pos
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w := 3.0
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pos.X -= racerWidth
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pos.X -= racerWidth
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pos.Y -= racerWidth + w*2
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pos.Y -= racerWidth + w*2
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pos.X += (w * 2) * float64(i)
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pos.X += (w * 2) * float64(i)
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im.Color = colornames.Yellow
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im.Push(pos)
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var lw float64
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if i >= racer.Battery.Charge {
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if i >= racer.Battery.Charge {
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lw = 1
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im2.Push(pos)
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} else {
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im1.Push(pos)
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}
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}
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im.Circle(w, lw)
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im.Draw(ctx.w)
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}
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}
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im1.Circle(w, 0)
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im2.Circle(w, 1)
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im1.Draw(ctx.w)
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im2.Draw(ctx.w)
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}
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}
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func renderBaton(pos pixel.Vec, w *pixelgl.Window) {
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func renderBaton(pos pixel.Vec, w *pixelgl.Window) {
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