add Rect.Union
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3d3cbd6027
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e9a3c900cf
10
geometry.go
10
geometry.go
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@ -272,6 +272,16 @@ func (r Rect) Contains(u Vec) bool {
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return r.Min.X() <= u.X() && u.X() <= r.Max.X() && r.Min.Y() <= u.Y() && u.Y() <= r.Max.Y()
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}
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// Union returns a minimal Rect which covers both r and s. Rects r and s should be normalized.
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func (r Rect) Union(s Rect) Rect {
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return R(
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math.Min(r.Min.X(), s.Min.X()),
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math.Min(r.Min.Y(), s.Min.Y()),
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math.Max(r.Max.X(), s.Max.X()),
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math.Max(r.Max.Y(), s.Max.Y()),
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)
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}
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// Matrix is a 3x3 transformation matrix that can be used for all kinds of spacial transforms, such
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// as movement, scaling and rotations.
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//
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