This commit is contained in:
Brandon 2018-06-18 19:10:46 -06:00
parent e50304e3f8
commit e7e279bb09
4 changed files with 0 additions and 232 deletions

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package main
import (
"image"
"os"
"time"
_ "image/png"
"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
"golang.org/x/image/colornames"
)
func loadPicture(path string) (pixel.Picture, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return pixel.PictureDataFromImage(img), nil
}
func run() {
cfg := pixelgl.WindowConfig{
Title: "Pixel Rocks!",
Bounds: pixel.R(0, 0, 1024, 768),
VSync: true,
}
win, err := pixelgl.NewWindow(cfg)
if err != nil {
panic(err)
}
pic, err := loadPicture("thegopherproject.png")
if err != nil {
panic(err)
}
start := time.Now()
var utime float32
sprite := pixel.NewSprite(pic, pic.Bounds())
sc := pixelgl.NewCanvas(win.Bounds())
sc.SetFragmentShader(customFragShader)
sc.BindUniform("u_time", &utime)
sc.RecompileShader()
sprite.Draw(sc, pixel.IM.Moved(win.Bounds().Center()))
win.Clear(colornames.Greenyellow)
for !win.Closed() {
utime = float32(time.Since(start).Seconds())
sprite.Draw(sc, pixel.IM.Moved(win.Bounds().Center()))
sc.Draw(win, pixel.IM.Moved(win.Bounds().Center()))
win.Update()
}
}
func main() {
pixelgl.Run(run)
}
var customFragShader = `
#version 330 core
in vec4 Color;
in vec2 TexCoords;
in float Intensity;
out vec4 color;
uniform vec4 colorMask;
uniform vec4 texBounds;
uniform sampler2D tex;
uniform float u_time;
void main() {
if (Intensity == 0) {
color = colorMask * Color;
} else {
color = vec4(0, 0, 0, 0);
color += (1 - Intensity) * Color;
vec2 t = (TexCoords - texBounds.xy) / texBounds.zw;
color += Intensity * Color * texture(tex, t);
color *= colorMask;
}
color.rgb *= cos(u_time*5);
}
`
// var umouse = mgl32.Vec2{}
// umouse[0] = float32(win.MousePosition().X) / 1024
// umouse[1] = float32(win.MousePosition().Y) / 768

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package main
import (
"image"
"math"
"os"
"time"
"golang.org/x/image/colornames"
_ "image/png"
"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
)
func loadPicture(path string) (pixel.Picture, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return pixel.PictureDataFromImage(img), nil
}
func run() {
cfg := pixelgl.WindowConfig{
Title: "Pixel Rocks!",
Bounds: pixel.R(0, 0, 1024, 768),
VSync: true,
}
pic, err := loadPicture("thegopherproject.png")
if err != nil {
panic(err)
}
win, err := pixelgl.NewWindow(cfg)
if err != nil {
panic(err)
}
start := time.Now()
var utime float32
sprite := pixel.NewSprite(pic, pic.Bounds())
sc := pixelgl.NewCanvas(pic.Bounds())
wc := win.GetCanvas()
wc.SetFragmentShader(reflectionShader)
wc.BindUniform("u_time", &utime)
wc.UpdateShader()
curpos := pixel.V(sc.Bounds().Center().X, -25)
tgtpos := pixel.V(sc.Bounds().Center().X, 316)
last := start
for !win.Closed() {
dt := time.Since(last).Seconds()
last = time.Now()
curpos = pixel.Lerp(curpos, tgtpos, 1-math.Pow(1.0/16, dt*0.5))
sc.Clear(colornames.Black)
utime = float32(time.Since(start).Seconds())
sprite.Draw(sc, pixel.IM.Moved(curpos))
sc.Draw(wc, pixel.IM.Moved(wc.Bounds().Center()))
win.Update()
}
}
func main() {
pixelgl.Run(run)
}
var reflectionShader = `
#version 330 core
in vec4 Color;
in vec2 texcoords;
in float Intensity;
out vec4 fragColor;
uniform vec4 u_colormask;
uniform vec4 u_texbounds;
uniform sampler2D u_texture;
uniform float u_time;
void main() {
if (Intensity == 0) {
fragColor = u_colormask * Color;
} else {
fragColor = vec4(0, 0, 0, 0);
fragColor += (1 - Intensity) * Color;
vec2 t = (texcoords - u_texbounds.xy) / u_texbounds.zw;
fragColor += Intensity * Color * texture(u_texture, t);
fragColor *= u_colormask;
vec2 uv = t;
vec3 overlayColor = vec3(0.1,0.1,1);
float sepoffset = 0.005*cos(u_time*3.0);
if (t.y < 0.3 + sepoffset)
{
float xoffset = 0.005*cos(u_time*3.0+200.0*t.y);
float yoffset = ((0.3 - t.y)/0.3) * 0.05*(1.0+cos(u_time*3.0+50.0*t.y));
fragColor = texture(u_texture, vec2(t.x+xoffset,t.y+yoffset));
}
}
}
`
// void main() {
// fragColor = vec4(0, 0, 0, 0);
// fragColor += (1 - Intensity) * incolor;
// vec2 t = (TexCoords) / texBounds.zw;
// fragColor += Intensity * incolor * texture(tex, t);
// fragColor *= colorMask;
// vec2 uv = t;
// vec3 overlayColor = vec3(0.1,0.1,1);
// float sepoffset = 0.005*cos(u_time*3.0);
// if (t.y < 0.3 + sepoffset)
// {
// float xoffset = 0.005*cos(u_time*3.0+200.0*t.y);
// float yoffset = ((0.3 - t.y)/0.3) * 0.05*(1.0+cos(u_time*3.0+50.0*t.y));
// fragColor = texture(tex, vec2(t.x+xoffset,t.y+yoffset));
// }
// }
// `

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