change pixelgl.Texture.Pixels to work with OpenGL 3.3

This commit is contained in:
faiface 2017-01-22 14:16:06 +01:00
parent 9228a55482
commit e656130ce3
1 changed files with 11 additions and 10 deletions

View File

@ -1,6 +1,7 @@
package pixelgl
import (
"fmt"
"runtime"
"github.com/faiface/mainthread"
@ -100,22 +101,22 @@ func (t *Texture) SetPixels(x, y, w, h int, pixels []uint8) {
// Pixels returns the content of a sub-region of the Texture as an RGBA byte sequence.
func (t *Texture) Pixels(x, y, w, h int) []uint8 {
pixels := make([]uint8, w*h*4)
gl.GetTextureSubImage(
pixels := make([]uint8, t.width*t.height*4)
gl.GetTexImage(
gl.TEXTURE_2D,
0,
int32(x),
int32(y),
0,
int32(w),
int32(h),
0,
gl.RGBA,
gl.UNSIGNED_BYTE,
int32(len(pixels)),
gl.Ptr(pixels),
)
return pixels
subPixels := make([]uint8, w*h*4)
for i := 0; i < h; i++ {
row := pixels[(i+y)*t.width*4+x*4 : (i+y)*t.width*4+(x+w)*4]
subRow := subPixels[i*w*4 : (i+1)*w*4]
fmt.Println((i+y)*t.width*4+x*4, (i+y)*t.width*4+(x+w)*4)
copy(subRow, row)
}
return subPixels
}
// Begin binds a texture. This is necessary before using the texture.