change pixelgl.Texture.Pixels to work with OpenGL 3.3
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parent
9228a55482
commit
e656130ce3
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@ -1,6 +1,7 @@
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package pixelgl
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import (
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"fmt"
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"runtime"
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"github.com/faiface/mainthread"
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@ -100,22 +101,22 @@ func (t *Texture) SetPixels(x, y, w, h int, pixels []uint8) {
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// Pixels returns the content of a sub-region of the Texture as an RGBA byte sequence.
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func (t *Texture) Pixels(x, y, w, h int) []uint8 {
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pixels := make([]uint8, w*h*4)
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gl.GetTextureSubImage(
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pixels := make([]uint8, t.width*t.height*4)
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gl.GetTexImage(
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gl.TEXTURE_2D,
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0,
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int32(x),
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int32(y),
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0,
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int32(w),
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int32(h),
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0,
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gl.RGBA,
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gl.UNSIGNED_BYTE,
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int32(len(pixels)),
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gl.Ptr(pixels),
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)
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return pixels
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subPixels := make([]uint8, w*h*4)
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for i := 0; i < h; i++ {
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row := pixels[(i+y)*t.width*4+x*4 : (i+y)*t.width*4+(x+w)*4]
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subRow := subPixels[i*w*4 : (i+1)*w*4]
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fmt.Println((i+y)*t.width*4+x*4, (i+y)*t.width*4+(x+w)*4)
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copy(subRow, row)
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}
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return subPixels
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}
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// Begin binds a texture. This is necessary before using the texture.
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