improve sprite.Draw(batch) benchmark

This commit is contained in:
faiface 2017-07-03 00:22:45 +02:00
parent 96f9ed3622
commit dd1ddd15b3
1 changed files with 5 additions and 2 deletions

View File

@ -1,14 +1,17 @@
package pixel_test
import (
"image"
"testing"
"github.com/faiface/pixel"
)
func BenchmarkSpriteDrawBatch(b *testing.B) {
sprite := pixel.NewSprite(nil, pixel.R(0, 0, 64, 64))
batch := pixel.NewBatch(&pixel.TrianglesData{}, nil)
img := image.NewRGBA(image.Rect(0, 0, 64, 64))
pic := pixel.PictureDataFromImage(img)
sprite := pixel.NewSprite(pic, pixel.R(0, 0, 64, 64))
batch := pixel.NewBatch(&pixel.TrianglesData{}, pic)
for i := 0; i < b.N; i++ {
sprite.Draw(batch, pixel.IM)
}