fix mouse moving outside window with glfw callbacks
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3071cf1750
commit
dcf70e5a26
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@ -340,6 +340,13 @@ func (w *Window) initInput() {
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}
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})
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w.window.SetCursorPosCallback(func(_ *glfw.Window, x, y float64) {
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w.currInp.mouse = pixel.V(
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x+w.bounds.X(),
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(w.bounds.H()-y)+w.bounds.Y(),
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)
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})
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w.window.SetScrollCallback(func(_ *glfw.Window, xoff, yoff float64) {
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w.currInp.scroll += pixel.V(xoff, yoff)
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})
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@ -356,20 +363,6 @@ func (w *Window) updateInput() {
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// get events (usually calls callbacks, but callbacks can be called outside too)
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mainthread.Call(func() {
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glfw.PollEvents()
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x, y := w.window.GetCursorPos()
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wi, hi := w.window.GetSize()
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width, height := float64(wi), float64(hi)
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mouse := pixel.V(
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x/width*w.bounds.W()+w.bounds.X(),
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(height-y)/height*w.bounds.H()+w.bounds.Y(),
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)
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//TODO: do something else, this is not entirely rock solid
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if w.bounds.Contains(mouse) {
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w.currInp.mouse = mouse
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}
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})
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// cache current state to temp (so that if there are callbacks outside this function,
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