update a few sentences in readme
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# Pixel [![GoDoc](https://godoc.org/github.com/faiface/pixel?status.svg)](https://godoc.org/github.com/faiface/pixel) [![Go Report Card](https://goreportcard.com/badge/github.com/faiface/pixel)](https://goreportcard.com/report/github.com/faiface/pixel)
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# Pixel [![GoDoc](https://godoc.org/github.com/faiface/pixel?status.svg)](https://godoc.org/github.com/faiface/pixel) [![Go Report Card](https://goreportcard.com/badge/github.com/faiface/pixel)](https://goreportcard.com/report/github.com/faiface/pixel)
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A simple, easy to use, fast, flexible, hand-crafted 2D game library in Go.
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A 2D game library that doesn't get in your way. Focus on ease of use, extensibility and performance.
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```
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```
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go get github.com/faiface/pixel
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go get github.com/faiface/pixel
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@ -30,7 +30,7 @@ $ cd examples/platformer
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$ go run main.go
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$ go run main.go
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```
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```
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Here are some eye-catching screenshots from the examples!
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Here are some screenshots from the examples!
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![Lights](examples/lights/screenshot.png)
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![Lights](examples/lights/screenshot.png)
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@ -65,7 +65,7 @@ ways.** This is not a 100% guarantee thought.
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- Use `"image"` package for loading pictures
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- Use `"image"` package for loading pictures
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- Use `"time"` package for measuring delta time and FPS
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- Use `"time"` package for measuring delta time and FPS
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- Use `"image/color"` for colors, or use Pixel's own `color.Color` format, which supports easy
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- Use `"image/color"` for colors, or use Pixel's own `color.Color` format, which supports easy
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multiplication and a few mor features
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multiplication and a few more features
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- Pixel uses `float64` throughout the library, compatible with `"math"` package
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- Pixel uses `float64` throughout the library, compatible with `"math"` package
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- Geometry transformations with
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- Geometry transformations with
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[Matrix](https://github.com/faiface/pixel/wiki/Moving,-scaling-and-rotating-with-Matrix)
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[Matrix](https://github.com/faiface/pixel/wiki/Moving,-scaling-and-rotating-with-Matrix)
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