rename IM -> IMDraw
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parent
203adc914b
commit
d424523c63
134
graphics.go
134
graphics.go
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@ -65,10 +65,10 @@ func (s *Sprite) Draw(t Target) {
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s.d.Draw(t)
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}
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// IM is an immediate-like-mode shape drawer.
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// IMDraw is an immediate-like-mode shape drawer.
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//
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// TODO: mode doc
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type IM struct {
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type IMDraw struct {
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points []point
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opts point
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matrix Matrix
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@ -99,12 +99,12 @@ const (
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SharpEndShape
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)
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// NewIM creates a new empty IM. An optional Picture can be used to draw with a Picture.
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// NewIMDraw creates a new empty IMDraw. An optional Picture can be used to draw with a Picture.
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//
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// If you just want to draw primitive shapes, pass nil as the Picture.
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func NewIM(pic Picture) *IM {
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func NewIMDraw(pic Picture) *IMDraw {
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tri := &TrianglesData{}
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im := &IM{
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im := &IMDraw{
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tri: tri,
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d: Drawer{Triangles: tri, Picture: pic},
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}
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@ -115,132 +115,132 @@ func NewIM(pic Picture) *IM {
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}
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// Clear removes all drawn shapes from the IM. This does not remove Pushed points.
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func (im *IM) Clear() {
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im.tri.SetLen(0)
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im.d.Dirty()
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func (imd *IMDraw) Clear() {
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imd.tri.SetLen(0)
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imd.d.Dirty()
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}
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// Draw draws all currently drawn shapes inside the IM onto another Target.
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func (im *IM) Draw(t Target) {
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im.d.Draw(t)
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func (imd *IMDraw) Draw(t Target) {
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imd.d.Draw(t)
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}
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// Push adds some points to the IM queue. All Pushed points will have the same properties except for
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// the position.
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func (im *IM) Push(pts ...Vec) {
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point := im.opts
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func (imd *IMDraw) Push(pts ...Vec) {
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point := imd.opts
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for _, pt := range pts {
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point.pos = im.matrix.Project(pt)
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point.col = im.mask.Mul(im.opts.col)
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im.points = append(im.points, point)
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point.pos = imd.matrix.Project(pt)
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point.col = imd.mask.Mul(imd.opts.col)
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imd.points = append(imd.points, point)
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}
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}
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// Color sets the color of the next Pushed points.
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func (im *IM) Color(color color.Color) {
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im.opts.col = NRGBAModel.Convert(color).(NRGBA)
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func (imd *IMDraw) Color(color color.Color) {
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imd.opts.col = NRGBAModel.Convert(color).(NRGBA)
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}
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// Picture sets the Picture coordinates of the next Pushed points.
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func (im *IM) Picture(pic Vec) {
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im.opts.pic = pic
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func (imd *IMDraw) Picture(pic Vec) {
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imd.opts.pic = pic
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}
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// Intensity sets the picture Intensity of the next Pushed points.
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func (im *IM) Intensity(in float64) {
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im.opts.in = in
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func (imd *IMDraw) Intensity(in float64) {
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imd.opts.in = in
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}
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// Width sets the with property of the next Pushed points.
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//
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// Note that this property does not apply to filled shapes.
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func (im *IM) Width(w float64) {
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im.opts.width = w
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func (imd *IMDraw) Width(w float64) {
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imd.opts.width = w
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}
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// Precision sets the curve/circle drawing precision of the next Pushed points.
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//
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// It is the number of segments per 360 degrees.
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func (im *IM) Precision(p int) {
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im.opts.precision = p
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if p+1 > len(im.tmp) {
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im.tmp = append(im.tmp, make([]Vec, p+1-len(im.tmp))...)
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func (imd *IMDraw) Precision(p int) {
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imd.opts.precision = p
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if p+1 > len(imd.tmp) {
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imd.tmp = append(imd.tmp, make([]Vec, p+1-len(imd.tmp))...)
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}
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if p+1 < len(im.tmp) {
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im.tmp = im.tmp[:p+1]
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if p+1 < len(imd.tmp) {
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imd.tmp = imd.tmp[:p+1]
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}
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}
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// EndShape sets the endshape of the next Pushed points.
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func (im *IM) EndShape(es EndShape) {
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im.opts.endshape = es
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func (imd *IMDraw) EndShape(es EndShape) {
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imd.opts.endshape = es
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}
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// SetMatrix sets a Matrix that all further points will be transformed by.
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func (im *IM) SetMatrix(m Matrix) {
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im.matrix = m
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func (imd *IMDraw) SetMatrix(m Matrix) {
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imd.matrix = m
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}
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// SetColorMask sets a color that all futher point's color will be multiplied by.
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func (im *IM) SetColorMask(color color.Color) {
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im.mask = NRGBAModel.Convert(color).(NRGBA)
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func (imd *IMDraw) SetColorMask(color color.Color) {
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imd.mask = NRGBAModel.Convert(color).(NRGBA)
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}
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// FillConvexPolygon takes all points Pushed into the IM's queue and fills the convex polygon formed
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// by them.
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func (im *IM) FillConvexPolygon() {
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points := im.points
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im.points = nil
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func (imd *IMDraw) FillConvexPolygon() {
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points := imd.points
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imd.points = nil
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if len(points) < 3 {
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return
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}
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i := im.tri.Len()
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im.tri.SetLen(im.tri.Len() + 3*(len(points)-2))
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i := imd.tri.Len()
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imd.tri.SetLen(imd.tri.Len() + 3*(len(points)-2))
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for j := 1; j+1 < len(points); j++ {
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(*im.tri)[i].Position = points[0].pos
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(*im.tri)[i].Color = points[0].col
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(*im.tri)[i].Picture = points[0].pic
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(*im.tri)[i].Intensity = points[0].in
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(*imd.tri)[i].Position = points[0].pos
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(*imd.tri)[i].Color = points[0].col
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(*imd.tri)[i].Picture = points[0].pic
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(*imd.tri)[i].Intensity = points[0].in
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(*im.tri)[i+1].Position = points[j].pos
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(*im.tri)[i+1].Color = points[j].col
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(*im.tri)[i+1].Picture = points[j].pic
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(*im.tri)[i+1].Intensity = points[j].in
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(*imd.tri)[i+1].Position = points[j].pos
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(*imd.tri)[i+1].Color = points[j].col
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(*imd.tri)[i+1].Picture = points[j].pic
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(*imd.tri)[i+1].Intensity = points[j].in
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(*im.tri)[i+2].Position = points[j+1].pos
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(*im.tri)[i+2].Color = points[j+1].col
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(*im.tri)[i+2].Picture = points[j+1].pic
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(*im.tri)[i+2].Intensity = points[j+1].in
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(*imd.tri)[i+2].Position = points[j+1].pos
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(*imd.tri)[i+2].Color = points[j+1].col
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(*imd.tri)[i+2].Picture = points[j+1].pic
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(*imd.tri)[i+2].Intensity = points[j+1].in
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i += 3
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}
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im.d.Dirty()
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imd.d.Dirty()
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}
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// FillCircle draws a filled circle around each point in the IM's queue.
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func (im *IM) FillCircle(radius float64) {
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im.FillEllipseArc(V(radius, radius), 0, 2*math.Pi)
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func (imd *IMDraw) FillCircle(radius float64) {
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imd.FillEllipseArc(V(radius, radius), 0, 2*math.Pi)
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}
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// FillCircleArc draws a filled circle arc around each point in the IM's queue.
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func (im *IM) FillCircleArc(radius, low, high float64) {
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im.FillEllipseArc(V(radius, radius), low, high)
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func (imd *IMDraw) FillCircleArc(radius, low, high float64) {
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imd.FillEllipseArc(V(radius, radius), low, high)
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}
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// FillEllipse draws a filled ellipse around each point in the IM's queue.
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func (im *IM) FillEllipse(radius Vec) {
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im.FillEllipseArc(radius, 0, 2*math.Pi)
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func (imd *IMDraw) FillEllipse(radius Vec) {
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imd.FillEllipseArc(radius, 0, 2*math.Pi)
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}
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// FillEllipseArc draws a filled ellipse arc around each point in the IM's queue. Low and high
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// angles are in radians.
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func (im *IM) FillEllipseArc(radius Vec, low, high float64) {
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points := im.points
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im.points = nil
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func (imd *IMDraw) FillEllipseArc(radius Vec, low, high float64) {
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points := imd.points
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imd.points = nil
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// normalize high
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if math.Abs(high-low) > 2*math.Pi {
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@ -248,20 +248,20 @@ func (im *IM) FillEllipseArc(radius Vec, low, high float64) {
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}
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for _, pt := range points {
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im.Push(pt.pos) // center
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imd.Push(pt.pos) // center
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num := math.Ceil(math.Abs(high-low) / (2 * math.Pi) * float64(pt.precision))
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delta := (high - low) / num
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for i := range im.tmp[:int(num)+1] {
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for i := range imd.tmp[:int(num)+1] {
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angle := low + float64(i)*delta
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sin, cos := math.Sincos(angle)
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im.tmp[i] = pt.pos + V(
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imd.tmp[i] = pt.pos + V(
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radius.X()*cos,
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radius.Y()*sin,
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)
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}
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im.Push(im.tmp[:int(num)+1]...)
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im.FillConvexPolygon()
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imd.Push(imd.tmp[:int(num)+1]...)
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imd.FillConvexPolygon()
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}
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}
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